RimWorld

RimWorld

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Rah's Bionics and Surgery Expansion
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Mod, 1.3, 1.4, 1.5, 1.6
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12.022 MB
26. jan. 2017 kl. 1:41
20. juli kl. 22:44
147 ændringsbemærkninger ( vis )

Abonner for at downloade
Rah's Bionics and Surgery Expansion

Beskrivelse
Rah's Bionics and Surgery Expansion

Main forum thread:
https://ludeon.com/forums/index.php?topic=28731.0

Hello fellow rimworlders ! This mod aims to enrich the bionics and surgery gameplay as much as possible, without being intrusive to the vanilla experience. While originally intended to be a streamlined and 'improved' version of Expanded Prosthetics and Organ Engineering, which it still is to some degree, it is now also a standalone and complete medical mod. This mod features all kinds of prostheses and bionic parts, bone repairs and scar healing surgeries, for your needs.

Your colonists will, however, struggle for a while if they lose limbs or become severely crippled in the early game, until you manage to craft the rare and expensive bionic parts. You can still make simple prostheses and repair shattered bones relatively fast after researching it, but the resource cost is quite high for most things. Peg legs, wooden feet and dentures are of course always available for free. ;-) Early colony life was never easy !

Rah's Bionics and Surgery Expansion: The normal version is a bit more 'fair', in terms of resource costs, compared to the Hardcore Edition. Great for medium difficulties, especially on Randy and Phoebe.

-- RBSE is a standalone bionics and surgery mod. Do not install RBSE with EPOE --

Main features:

- Bionic Workbench: craft an array of bionic prostheses. (simple parts available at a machining table)
- Advanced Medical Station: craft advanced bionic prostheses, synthetic organs and brain implants.
- Bone repairs for femurs, tibias etc. (spinal fusion included)
- Old scars and gunshot wounds can be cured with Glitterworld medicine after research. (brain scars must be cured in other ways)
- Cures for Frailty, Sleeping sickness, Muscle parasites, Mechanites, Gut worms and other infections. (Late game tech)
- All bionic parts cost quite a bit of resources, mainly in plasteel and components. (ex: 1 bionic arm costs 80 plasteel and 6 components.)
- Most simple prosthetic parts cost steel and components. (ex: 1 simple prosthetic arm costs 120 steel and 4 components.)
- Balanced bionic parts: Decked out bionic pawns are powerful, but not game breakingly overpowered.
- Organ rejection system for natural organ transplants. (vanilla friendly) (can be toggled on/off in mod settings)
- Organs need refrigeration to avoid rot and decay.
- 3 new chronic diseases: Chronic kidney disease, congenital heart defect, chronic stomach disorder.
- 3 new brain implants for the late game. Enhancing effects and brain disease / damage cures.
- Bionics and surgery research tree with its own research tab.
- 3 implant colors: Light blue for simple parts, blue for bionics and purple for advanced parts.
- Medicine and Glitterworld Medicine have original red colors from A16.
- White textures for Royalty parts to better fit the medical theme.
- Death Acidifiers can be removed after researching Advanced Bionics.
- Redundancy kept to a minimum.
- Bug fixes and balance work.

Extras:

- RBSE Hardcore Edition: This version has higher resource costs, and is therefore best suited for players who are looking for a bigger challenge. Works great on the harder difficulties, especially with Cassandra.
- RBSE parts spreadsheet:[docs.google.com] All RBSE part values. (Google doc links blocked on steam. link is 100% safe)
- Rah's Vanilla Turrets Expansion: New rebalanced turret mod for Rimworld 1.3 with 9 strong turrets for the mid and late game !
- A Dog Said link. Still works for 1.5.
- 1.3 Hardcore Armors Advanced power armor mod. Vanilla friendly !

Translations:
Special thanks to Ghrull for the SPANISH translation.
Special thanks to Well for the RUSSIAN translation.
Special thanks to AmUnRA for the GERMAN translation.
Special thanks to Duduluu for the CHINESE translation.
Special thanks to MilSu-UpZa for the KOREAN translation.
Special thanks to Jozay for the FRENCH translation.
Special thanks to Cpl.Hicks for the POLISH translation.

Big thanks to Ykara for his EPOE mod, Minus for his Extended Surgery mod, and kaptain_kavern and Aristocat for some of the coding / inspiration. Also thanks to all the people who have offered feedback and suggestions. And a big thanks to Danimineiro, Haplo and K for their dll files.

[ko-fi.com]

If you like this mod, don't hesitate to give it a thumbs up ! And if you're feeling generous, feel free to donate a coffee in the link above !

Enjoy <3
Populære diskussioner Vis alle (28)
2
25. juli kl. 16:59
Exoskeleton Suit change
Yippo the Clown
4
21. juli kl. 12:59
Organ rejection duration?
Brilyn
9
2. aug. 2021 kl. 16:40
Error report
Proxyer
2.561 kommentarer
XofBlack 20. okt. kl. 5:24 
@labushul That sounds like New Limbs Needs Training https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2439159828
labushul 13. okt. kl. 16:53 
Does this mod add that whole efficiency ticking up mechanic where the body parts actually have 0% efficiency when they are installed, and they slowly go up as the pawns "get used to it"? I could swear i started seeing that mechanic since i installed this mod. If it's not, does anyone know what mod could've added that?
If it's from this mod, is there a way to up the efficiency, even with dev mode? i had some issues with my pawns and i have to re-create them with character editor, but their bionics will all get reset to 0 after i re-create them, so they'll be downed for some time..
GamerCake 2. okt. kl. 12:54 
Does this perhaps change the textures of the medicine?
Gman 22. sep. kl. 18:08 
FYI improper use of the red cross emblem is a violation of the Geneva Convention. :) I believe that's why it was changed to blue in the first place.
Ein Quis 28. aug. kl. 7:42 
Even though a very long day has passed, the organs he transplanted are still rejecting the person. It remains at 0.1 and continues to rise if left untreated. Is it a bug?:lilith_sobsob:
Yi Xi 26. aug. kl. 6:15 
why do all my organs keep rotting, even in cold storage?
Rah  [ophavsmand] 19. aug. kl. 11:56 
<3 just checking in fast. Even though it appears to say that parts will be replaced when installing the exoskeleton suit and some of the brain implants, they won't. not sure why it says that in this version of Rimworld. Gonna have to get back to that. Just ignore that warning I guess.
[Incel] HavenOnline 11. aug. kl. 9:24 
the sun god rah 💔
rainydays100 8. aug. kl. 23:09 
wel it says in the description not to use epoe,so your fault
TheLastSeeker 4. aug. kl. 0:22 
please update the name in modlist with Bionic, i had this enabled with EPOE and Elite Bionic Framework, and advanced bionic expansion.

The RBSE name threw me off when adding the mod in because i wasn't able to search it up along with other bionic mods, also these days you can actually flag EPOE in the modlist as not compatible with such which would also help as a default so people don't accidentally install both.

Mainly saying it all here cause RBSE not having bionic in name was the thing throwing me off.