Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
It works just fine in WOTC using the Alternative Mod Launcher.
TemplateName and ArchetypeName entries are incorrect for medium power armor (Warden) arms & shoulders, causing them to not work ingame. The incorrect TemplateName entries are also mismatched with their corresponding entries in the localization file.
Have a look at "Empty WOTC Deco Slots for XCOM Soldiers", that should do what you're after.
The mod will appear on the launcher regardless, it'll only have a warning symbol next to it indicating it was built with the vanilla SDK. There is no need for a WotC version.
Because I always refresh launch page with mods before game...because mix of mods of 2 versions of game can make problems. And your mode disapear in Chosen version.
The options are added to base armors not those added by the Resistance Warrior Pack.