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LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 1
   
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标签: mod, Overhaul
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266.031 MB
2017 年 1 月 6 日 下午 6:30
2017 年 6 月 17 日 下午 6:05
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LORE FRIENDLY REGIONAL RECRUITMENT MOD - PART 1

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描述


PART 1 (Update 1.3.1) 14/06/2017 NEW!!

Read the mod description on:
LFRRM - Google Docs [docs.google.com]
For mod description, updates and polls follow:
Total War Center thread[www.twcenter.net]



1) FOR ANY TROUBLE OR COMPATIBILITY ISSUES: READ ALL DESCRIPTION, DISCUSSIONS AND RELEASE NOTES

2) Incoming updates are usually preceded by my alerts or messages (in comments or discussions threads). Complaints about broken savegames will not be tolerated, it is your responsibility to read the contents of what you subscribe to and keep you informed.

3) Remember to vote. Voting activity (actually an underutilized practice) help me and the community, giving more visibility to the mod.



  1. MAIN MODS PARTS (PART1 + PART2 + LANGUAGES PACK)
  2. OPTIONAL ROR UNITS PACK (PART 3) + LANGUAGE PACK

P.S. Look in required items



Welcome to LORE FRIENDLY REGIONAL RECRUITMENT MOD (LFRRM). Below you can read the main features introduced by this mod:
  • REGIONAL RECRUITMENT SYSTEM (Bretonnia, Dwarves, Empire and Greenskins)
  • NEW UNITS RESKINS
  • NEW UNITS (As Empire Archers, Nightgoblins Spears, Big Uns with shields etc...)
  • NEW ROR UNITS (available downloading optional PART 3)
  • UNIQUE PROVINCIAL BUILDING PROGRESSION ICONS (big big thanks to SpartanVI)
  • UNIQUE UNITS CARD ICONS
  • AI WILL USE PROPERLY RRS UNITS (better AI army composition)
  • AND MUCH MORE IS COMING!!



About future plans follow Total War Center thread[www.twcenter.net]

To learn more about Regional recruitment System read the following descriptions.



Lore Friendly Regional recruitment Mod is the first working mod that allow the player (and AI too) to recruit loreful looking provincial units from each province (this new feature is called: Regional Recruitment System alias RRS).
The faction that benefit of RRS are:
  • Bretonnia
  • Dwarves
  • Empire
  • Greenskins
The new regional recruited troops are recruitable from specific regional structures (the same structure types needed for vanilla units but renamed, in some case, to fit well with the region background and with new cool building progression icons).
The regional recruited units for all races (except for Greenskins faction/s, where they are and addition to recruitment roster) overwrite totally vanilla units and their look respect the Warhammer lore as faithfully as possible (lore friendly shields pattern, lore friendly re-colour a lore friendly units models).
This aesthetic purposes do not involve regional recruited units only but vanilla units too, in fact in every cases where AI will recruit vanilla units (where possible) their look will be always lore friendly (in according to every specific faction and subfaction lore heraldry).
Talking about other campaign buildings structures, I’ve added also some new specific primary settlement structures for some settlement as some special buildings upgrade for some buildings chains (always with specific building progression icon and with some special campaign effects).
About gameplay, mechanics will be the same of vanilla, so don’t worry, I didn’t change anything drastically, just added units … a lot of new provincial units and buildings that will replace the vanilla ones.

Regional recruitment system is structured as below:



In main campaign now you can recruit dukedoms pattern units. Since main campaign bretonnian provinces are only 7 and little dukedoms are not represented, I decided to make recruitable 2 different dukedoms kind units (all units except heavy cavalry units) for each provinces:
  • Couronne/ L'Anguille
  • Lyonesse/ Mousillon
  • Artois/ Gisoreux
  • Bastonne/ Montfort
  • Bordeleaux/ Aquitaine
  • Parravon/ Quenelles
  • Carcassonne/ Brionne
NOTE: I have reworked a little some bretonnian units model appearence, now they looks more different and the final result is awesome!!!



All vanilla units are replaced with regional hold units (melee infantry, ranged infantry and artillery), the hold colours are also reworked following lore documentations:
  • Barak Varr: (Blood River Valley)
  • Karak Azul: (Desolation of Nagash)
  • Karak Hirn: (Black Mountains)
  • Karak Izor: (The Vaults)
  • Karak Norn: (Southern Grey Mountains)
  • Karak Ziflin: (Northern Grey Mountains)
  • Karak Kadrin: (Peak Pass)
  • Zhufbar: (Zhufbar)
  • Kraka Drak: (Gianthome Mountains)
  • Karak Eight: Peaks (Eastern Badlands)
  • Main Dwarf Faction (Karaz a Karak)



Each regions will provide provincial coloured theme units (melee infantry, ranged infantry, cavalry and artillery):
  • Averland
  • Hochland
  • Marienburg
  • Middenland + Middenheim City State Troops
  • Nordland
  • Ostermark
  • Ostland
  • Reikland (reworked vanilla colours) + Altdorf City State Troops
  • Stirland
  • Talabecland + Talabheim City State Troops
  • Wissenland



Added to vanilla recruitment also an additional "regional" (tribal) recruitment troops :
  • Bloody Spearz: night goblins units only ( Rib Peaks )
  • Crooked Moon: night goblins units only ( Eastern Badlands )
  • Red Eye: night goblins units only ( Northern World Edge Mountains )
  • Black Venom: forest goblins units only( Black Mountains )
  • Broken Nose: goblins units only ( The Vaults )
  • Scabby Eye: goblins units only ( Blood River Valley )
  • Teef Snatchaz: goblins units only ( Western Badlands )
  • Bloody Handz Orcs: orcs units only ( Western Badlands )
  • Necksnappers: orcs units only ( Southern Grey Mountains )
  • Skullmasherz: orcs units only ( Northern Grey Mountains )
  • Red Fangs: orcs units only ( Eastern Badlands )
* Night goblins units only: means all night goblin units (spear, sword, archers, fanatics and squig hoppers)
* Forest goblins units only: (Black Venom) means spideriders and goblin infantry units (melee and ranged) + Aracknarock
* Goblins units only: means you can recruit all common goblins units only (melee infantry, archers, wolfriders and chariots)
* Orcs units only: all orcs units (all orcs infantry, cavalry and chariot units). RRS Black Orcs are only available for Necksnappers

*ABOUT UNITS

To see full changelog of units look at PART 2 descritpion:

Lore Friendly Regional Recruitment Mod - PART 2



If you like my mods, help me with a little PayPal donation clicking on the button below.
[paypal.me]
Donation is an act of extreme generosity but is not mandatory and mod will ever be free.
Greetings to Georgios, my first donor!
热门讨论 查看全部(8)
75
2017 年 8 月 18 日 上午 9:54
FEEDBACK AND SUGGESTIONS
Gigiauz
73
2017 年 11 月 12 日 下午 1:55
置顶: PROBLEMS SUPPORT THREAD
Gigiauz
12
2017 年 5 月 5 日 下午 4:22
置顶: ABOUT COMPATIBILITY WITH OTHER MODS
Gigiauz
515 条留言
Mr. Flibble 2022 年 1 月 26 日 下午 3:20 
Happy to report this still works as today.
Was worried the latest patch broke this as I had some problems getting a campaign to start.
After redownloading the files of this mod. It all seems to be working again.
Not sure what happened.
RoWar 2019 年 1 月 11 日 下午 12:13 
It' not updated for the current version.
Knight of Sky Silver 2019 年 1 月 10 日 下午 5:35 
This doesnt work the armor and etc doesnst change the only thing that change is their shield having the logo of its respective region
Gigiauz  [作者] 2018 年 8 月 14 日 上午 9:24 
Thank you very much :)
Lecourbe 2018 年 8 月 10 日 下午 5:18 
Very very very well done dude! (Even if it's late, nice mod :D)
Ser Boo Hamster 2018 年 2 月 1 日 上午 6:54 
I do not think so. Anyway, the mod is under development for game 2. Some Heraldrytextures are already ready and released (Skaven, Orks)...rest is WIP
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1197419268&searchtext=gigiauz
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1235123639
:)
All Muted 2018 年 1 月 30 日 下午 4:08 
SFO works whit that?
Rustic Clover 2017 年 12 月 24 日 下午 10:40 
Any word on when this might be coming to Warhammer 2? It's a great mod and I miss it dearly, lol.
Iteration: Typhon 2017 年 12 月 3 日 下午 2:23 
Just wondering. In your opinion is it possible to do RRS for heroes and lords? It's just annoying seeing all heroes and lords locked to Reikland colours...:steamfacepalm:
Gigiauz  [作者] 2017 年 11 月 11 日 下午 2:57 
Hi Git, thank you for your nice words about bretonnian knight mod retextures! Actually LtApollo has discovered a new and interesting way to do a regional recruitment system (using the mechanics of raise dead). I'm following his project studying and asking to him the way to make it works. Once my knowledge will be ready I will start with the new RRS (no buildings unfortunately ... the way I used for this RRS is too heavy and could affect negatively the game balacnces). Stay tuned ... sneaky gigiauz is planning sssomething interesting .. yes yes!