Space Engineers

Space Engineers

29 oy
Scifi Ore: Duranium
   
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Type: Mod
Mod category: Block, Modpack, Planet, Other
Dosya Boyutu
Gönderilme
Güncellenme
116.206 MB
21 Ara 2016 @ 3:00
4 Nis 2020 @ 22:11
8 Değişiklik Notu ( görüntüle )

İndirmek için abone ol
Scifi Ore: Duranium

DonCDXX tarafından 1 koleksiyonda
Scifi Ore Series
13 öğe
Açıklama
This is Duranium from my Sci-fi Ore Series
http://forums.keenswh.com/threads/sci-fi-ore-series.7386943/
I explain the premise of the series, post updated info, and take suggestions there.

This mod adds
New planet- Duraniumplanet
A plain world covered mostly in blue and black stone. Nearer to the poles, large purple algae mats thrive on the surface and create the minimal oxygen in the atmosphere. Duranium ore is so common, it can be found in masses so large they appear as lakes and puddles.

New Ore- Duranium
Duranium is a reflective dark purple metal, generally found in pools.

New Blocks made from Duranium
A complete new set of hull blocks. They're visually identical to steel armor.
The hull is roughly 8x as endurant and weighs half as much as steel.
36 Yorum
AngryWulf 25 Eki 2024 @ 6:36 
DonCDXX thanks man for help. It took me 3 days to figure it out and to get photoshop and intel dds plugin to be able to edit it. Now i am happy with 8 new ores i want to add into mod i'm working on. Big thanks for answer <3
DonCDXX  [yaratıcı] 22 Eki 2024 @ 0:58 
If you're getting the pink texture, first thing to try is that you linked to the texture files correctly in the xml.

If the file location and reference are correct, maybe it's something about the file. Do you have a _cm and -ng?
cm is color/metal with alpha channel controlling metallicity and rgb channels as the image
ng is the normal/gloss where the alpha channel controls gloss and the rgb channels are a normal map. If you don't want metallicity or gloss, you still need the alpha channels for the texture to work.

I am fairly sure the textures need to be square so that's something to double check.
Also check to make sure you're generating mipmaps when you export your textures to dds.

If none of that works and you're still having trouble, send me a friend request and I'll try to talk you through it when I have the time.
AngryWulf 21 Eki 2024 @ 8:44 
DonCDXX can you please tell me how to add my own ore into spece engineers ? i am working on a mod where i wanted to add some new ores but i have issues with dds files. I edit them in paint.net but even if i'm making new one still i'm getting pink asteroid whenever i try to test it using shift-f10 in game and spawning ore asteroid. I saved dds files in BC7 also i tried saving them as volumetric map. Nothing
DonCDXX  [yaratıcı] 2 Ağu 2024 @ 16:29 
This mod shouldn't affect anything like that. There's no scripts or anything that are capable of that kind of interference.
Valdar 31 Tem 2024 @ 18:29 
Hey, so I went near a duranium "lake", and my miner started turning off and on. Is this normal?
Grebanton1234 8 May 2024 @ 5:33 
Oh yep, I completely neglected the bottom part of the sbc. Thank you!
Grebanton1234 8 May 2024 @ 3:33 
Ah ok, I‘ll have a look
DonCDXX  [yaratıcı] 7 May 2024 @ 19:33 
I don't know if it's changed since I made the mod, but there was a block positions part in the xml that gives the x,y coords of the icon in the g menu
Grebanton1234 7 May 2024 @ 5:57 
So, for the edit I'm making I added a few blocks though something I am confused about is: How did you get your blocks to be on the bottom of the "All Blocks" list in the G menu? I can't find anything asociated to it. My block variation groups are scattered at the top of the list.
Grebanton1234 4 May 2024 @ 14:35 
All right, thank you!