安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
If the file location and reference are correct, maybe it's something about the file. Do you have a _cm and -ng?
cm is color/metal with alpha channel controlling metallicity and rgb channels as the image
ng is the normal/gloss where the alpha channel controls gloss and the rgb channels are a normal map. If you don't want metallicity or gloss, you still need the alpha channels for the texture to work.
I am fairly sure the textures need to be square so that's something to double check.
Also check to make sure you're generating mipmaps when you export your textures to dds.
If none of that works and you're still having trouble, send me a friend request and I'll try to talk you through it when I have the time.