Steam 설치
로그인
|
언어
简体中文(중국어 간체)
繁體中文(중국어 번체)
日本語(일본어)
ไทย(태국어)
Български(불가리아어)
Čeština(체코어)
Dansk(덴마크어)
Deutsch(독일어)
English(영어)
Español - España(스페인어 - 스페인)
Español - Latinoamérica(스페인어 - 중남미)
Ελληνικά(그리스어)
Français(프랑스어)
Italiano(이탈리아어)
Bahasa Indonesia(인도네시아어)
Magyar(헝가리어)
Nederlands(네덜란드어)
Norsk(노르웨이어)
Polski(폴란드어)
Português(포르투갈어 - 포르투갈)
Português - Brasil(포르투갈어 - 브라질)
Română(루마니아어)
Русский(러시아어)
Suomi(핀란드어)
Svenska(스웨덴어)
Türkçe(튀르키예어)
Tiếng Việt(베트남어)
Українська(우크라이나어)
번역 관련 문제 보고
@MLG Toast I'm planning to release these levels as regular Jacket levels in a collection in this summer.
Sorry if I'm being picky, but try to work on these in ACT III if they're not being taken into consideration.
Pros:
'Alright' Story
Pretty good level design
Not too short/long
Cons:
A few spelling errors
Oscar mask makes things so hard to see, a bit annoying
Scummy enemy placement in some areas, especially prevelent in Vendetta
Some characters will clip through doors
S rank score is set to 0, could be set higher. Maybe ask some friends or testers to get a high score and pick the highest to set as the S rank?
Again, sorry if I'm being picky, but theres a lot of trash maps on here, at least you know how to make levels similar in aesthetic to Dennaton. Unlike most people who just make a plain bare laiden area with enemies being the main object of decoration.
Too many cliches.
Not really bad level design but hard to see anything just like Miami Falls Act 3.