Installer Steam
log på
|
sprog
简体中文 (forenklet kinesisk)
繁體中文 (traditionelt kinesisk)
日本語 (japansk)
한국어 (koreansk)
ไทย (thai)
Български (bulgarsk)
Čeština (tjekkisk)
Deutsch (tysk)
English (engelsk)
Español – España (spansk – Spanien)
Español – Latinoamérica (spansk – Latinamerika)
Ελληνικά (græsk)
Français (fransk)
Italiano (italiensk)
Bahasa indonesia (indonesisk)
Magyar (ungarsk)
Nederlands (hollandsk)
Norsk
Polski (polsk)
Português (portugisisk – Portugal)
Português – Brasil (portugisisk – Brasilien)
Română (rumænsk)
Русский (russisk)
Suomi (finsk)
Svenska (svensk)
Türkçe (tyrkisk)
Tiếng Việt (Vietnamesisk)
Українська (ukrainsk)
Rapporter et oversættelsesproblem
@MLG Toast I'm planning to release these levels as regular Jacket levels in a collection in this summer.
Sorry if I'm being picky, but try to work on these in ACT III if they're not being taken into consideration.
Pros:
'Alright' Story
Pretty good level design
Not too short/long
Cons:
A few spelling errors
Oscar mask makes things so hard to see, a bit annoying
Scummy enemy placement in some areas, especially prevelent in Vendetta
Some characters will clip through doors
S rank score is set to 0, could be set higher. Maybe ask some friends or testers to get a high score and pick the highest to set as the S rank?
Again, sorry if I'm being picky, but theres a lot of trash maps on here, at least you know how to make levels similar in aesthetic to Dennaton. Unlike most people who just make a plain bare laiden area with enemies being the main object of decoration.
Too many cliches.
Not really bad level design but hard to see anything just like Miami Falls Act 3.