Left 4 Dead 2
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RK-62 (AK-47)
   
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Game Content: Weapons, Items
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34.208 MB
17 жовт. 2016 о 9:19
17 груд. 2017 о 14:15
Змін 15 ( перегляд )

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RK-62 (AK-47)

В колекціях (2) автора Tööttieläin
Töötti's Vintage Weaponry
Предметів: 68
Töötti's Cyberpunk Weapons
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Опис
RK-62 replaces AK-47.

Assault rifle used by Finnish Defence Forces. It was based on original AK-47 and it was the basis of Galil.

Baron's judgement retexture: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=790568311

M16 replacer: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1221376275

HUD image by Alex_D_Vasilkov: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=790840200

Includes:
- Viewmodel
- Worldmodel
- Custom animations

Does not include:
- Custom sounds (Find own, make own or use default)
- HUD image

Comments and feedback are appreciated.
Коментарів: 64
Sine Function 23 січ. 2022 о 13:15 
That would be cool for m16, or scar too
boj 23 жовт. 2021 о 12:14 
aika kona
Tori 16 жовт. 2021 о 17:08 
the anims are very stiff but it looks pretty solid
Gerald. 11 лип. 2021 о 11:24 
fuck you *m16s your ak*
PeanutArbuckle 14 серп. 2018 о 11:53 
KYLLÄ NYT KELPAA
25 черв. 2018 о 20:12 
That recoil is nasty
PurpleBrownBear 25 трав. 2018 о 22:03 
You're a Finn, I presume. Why not do the Rk 95 (7.62mm version for AK; 5.56mm version for M16/SCAR) since that is the FDF's current service rifle?
Alex_D #NoWar 10 груд. 2017 о 13:26 
Makes sense. Stabilize or not, the reload is way too smooth right now, defying any physics. But I know you'll get it right.
Tööttieläin  [автор] 10 груд. 2017 о 11:14 
@ Alex_D_Vasilkov: I based the animations to local military doctrine (at least it was around 2013 - 2014). To put it short: You'd put stock under your arm to stabilize the weapon when reloading, running, etc.

That being said, I've being tweaking the animations more (I actually updated the animations once already), but won't probably be updating them before I'm really satisfied with the result.
Alex_D #NoWar 10 груд. 2017 о 9:15 
When you detach the magazine you normally press a somewhat strong spring-loaded mag catch lever, while pulling the magazine downwards and the rifle itself upwards. After they disconnect, the parts sort of continue moving in the opposite directions for a few moments because you didn't yet stop pulling them.

Similar things happen on mag-in: you rock the magazine into the mag well, your hand still goes the "braking distance" by trying to move the mag even further, causing the rifle to travel some distance as well.

Same for pulling the bolt. Even when you pull the bolt to the very end, you still keep pulling it even further, just to make sure. When you release it, it quickly slams back to the front, transferring some of its kinetic energy to the whole rifle, sorta making 'er jump forward.