Sid Meier's Civilization V

Sid Meier's Civilization V

205 oy
+1 Range for Post Industrial Ranged Units
   
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19 Haz 2012 @ 14:02
6 Mar 2014 @ 19:34
2 Değişiklik Notu ( görüntüle )
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+1 Range for Post Industrial Ranged Units

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Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings
36 Yorum
Indigo AM roadkill 22 Ara 2016 @ 8:48 
gods and kings is DLC you twat
thomasfox012 24 May 2016 @ 19:41 
whats the name of the gods and kings mod.
KW17 2 Eki 2015 @ 18:20 
The decrease in range was done to reflect changes in tactics, nothing odd about it. Not to mention that even muskets had worse range than Xbows and Composite bows.
EVIL ASS HORSE 28 Eyl 2015 @ 0:30 
Bazooka?
iNol 13 Eyl 2015 @ 1:32 
Sounds awesome. It bugs me when gattling gun has less range than archer. Also make a neat 1-2-3 attack range in later eras. I'll play a new game with this :D
[Reactivated User] 28 Nis 2015 @ 14:37 
problem i got a few mods on the steam workshop (this one icluded) while civ 5 wasent up and now i cant use them for some reason did they not install because i wasent in the game ive unsubed and resubed and it still wont work what do i do?
Dominare 17 Kas 2014 @ 8:30 
Late game ranged units have equal melee strength to their ranged strength - this mod completely destroys balance and makes these units strictly better than the alternatives in any situation. Pass.
Furry Profile Pic 6 Haz 2014 @ 12:26 
What really pisses me off is the fact that you can lose a Fighter Jet to Pikemen. Units should not be able to throw torches at aircraft and hit their target.
Ranger8599 10 Şub 2014 @ 5:58 
A Must Have MOD! Works great with BNW
nemo 15 Ara 2013 @ 1:36 
Why this doesnt show in the mods