Sid Meier's Civilization V

Sid Meier's Civilization V

205 evaluări
+1 Range for Post Industrial Ranged Units
   
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19 iun. 2012 la 14:02
6 mart. 2014 la 19:34
2 jurnale de actualizare ( vizionare )
Ai nevoie de DLC pentru a folosi acest obiect.

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+1 Range for Post Industrial Ranged Units

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Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings
36 comentarii
Indigo AM roadkill 22 dec. 2016 la 8:48 
gods and kings is DLC you twat
thomasfox012 24 mai 2016 la 19:41 
whats the name of the gods and kings mod.
KW17 2 oct. 2015 la 18:20 
The decrease in range was done to reflect changes in tactics, nothing odd about it. Not to mention that even muskets had worse range than Xbows and Composite bows.
EVIL ASS HORSE 28 sept. 2015 la 0:30 
Bazooka?
iNol 13 sept. 2015 la 1:32 
Sounds awesome. It bugs me when gattling gun has less range than archer. Also make a neat 1-2-3 attack range in later eras. I'll play a new game with this :D
[Reactivated User] 28 apr. 2015 la 14:37 
problem i got a few mods on the steam workshop (this one icluded) while civ 5 wasent up and now i cant use them for some reason did they not install because i wasent in the game ive unsubed and resubed and it still wont work what do i do?
Dominare 17 nov. 2014 la 8:30 
Late game ranged units have equal melee strength to their ranged strength - this mod completely destroys balance and makes these units strictly better than the alternatives in any situation. Pass.
Furry Profile Pic 6 iun. 2014 la 12:26 
What really pisses me off is the fact that you can lose a Fighter Jet to Pikemen. Units should not be able to throw torches at aircraft and hit their target.
Ranger8599 10 febr. 2014 la 5:58 
A Must Have MOD! Works great with BNW
nemo 15 dec. 2013 la 1:36 
Why this doesnt show in the mods