Sid Meier's Civilization V

Sid Meier's Civilization V

205 rating
+1 Range for Post Industrial Ranged Units
   
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19 Jun 2012 @ 2:02pm
6 Mar 2014 @ 7:34pm
2 Catatan Perubahan ( lihat )
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+1 Range for Post Industrial Ranged Units

Deskripsi
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings
36 Komentar
Indigo AM roadkill 22 Des 2016 @ 8:48am 
gods and kings is DLC you twat
thomasfox012 24 Mei 2016 @ 7:41pm 
whats the name of the gods and kings mod.
KW17 2 Okt 2015 @ 6:20pm 
The decrease in range was done to reflect changes in tactics, nothing odd about it. Not to mention that even muskets had worse range than Xbows and Composite bows.
EVIL ASS HORSE 28 Sep 2015 @ 12:30am 
Bazooka?
iNol 13 Sep 2015 @ 1:32am 
Sounds awesome. It bugs me when gattling gun has less range than archer. Also make a neat 1-2-3 attack range in later eras. I'll play a new game with this :D
[Reactivated User] 28 Apr 2015 @ 2:37pm 
problem i got a few mods on the steam workshop (this one icluded) while civ 5 wasent up and now i cant use them for some reason did they not install because i wasent in the game ive unsubed and resubed and it still wont work what do i do?
Dominare 17 Nov 2014 @ 8:30am 
Late game ranged units have equal melee strength to their ranged strength - this mod completely destroys balance and makes these units strictly better than the alternatives in any situation. Pass.
Furry Profile Pic 6 Jun 2014 @ 12:26pm 
What really pisses me off is the fact that you can lose a Fighter Jet to Pikemen. Units should not be able to throw torches at aircraft and hit their target.
Ranger8599 10 Feb 2014 @ 5:58am 
A Must Have MOD! Works great with BNW
nemo 15 Des 2013 @ 1:36am 
Why this doesnt show in the mods