Sid Meier's Civilization V

Sid Meier's Civilization V

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+1 Range for Post Industrial Ranged Units
   
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1.356 KB
19. juni 2012 kl. 14:02
6. mar. 2014 kl. 19:34
2 ændringsbemærkninger ( vis )
Du mangler DLC for at kunne bruge dette emne.

Abonner for at downloade
+1 Range for Post Industrial Ranged Units

Beskrivelse
Simple mod that changes Gatling, Machine Guns and Bazooka units range so they can attack 2 hexs away. It also lowers their ranged attack and combat strength slightly. Requires Gods and Kings
36 kommentarer
Indigo AM roadkill 22. dec. 2016 kl. 8:48 
gods and kings is DLC you twat
thomasfox012 24. maj 2016 kl. 19:41 
whats the name of the gods and kings mod.
KW17 2. okt. 2015 kl. 18:20 
The decrease in range was done to reflect changes in tactics, nothing odd about it. Not to mention that even muskets had worse range than Xbows and Composite bows.
EVIL ASS HORSE 28. sep. 2015 kl. 0:30 
Bazooka?
iNol 13. sep. 2015 kl. 1:32 
Sounds awesome. It bugs me when gattling gun has less range than archer. Also make a neat 1-2-3 attack range in later eras. I'll play a new game with this :D
[Reactivated User] 28. apr. 2015 kl. 14:37 
problem i got a few mods on the steam workshop (this one icluded) while civ 5 wasent up and now i cant use them for some reason did they not install because i wasent in the game ive unsubed and resubed and it still wont work what do i do?
Dominare 17. nov. 2014 kl. 8:30 
Late game ranged units have equal melee strength to their ranged strength - this mod completely destroys balance and makes these units strictly better than the alternatives in any situation. Pass.
Furry Profile Pic 6. juni 2014 kl. 12:26 
What really pisses me off is the fact that you can lose a Fighter Jet to Pikemen. Units should not be able to throw torches at aircraft and hit their target.
Ranger8599 10. feb. 2014 kl. 5:58 
A Must Have MOD! Works great with BNW
nemo 15. dec. 2013 kl. 1:36 
Why this doesnt show in the mods