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My only lingering complaint is trying to sell food. Between meals, light meals, ingredients and produce, it's become a nightmare trying to remember who buys what. I think a lot of issues could be solved by letting most merchants (minus Agricultural Settlements) buy all prepared food items, while decreasing their overall value to keep Kingdom Worth in check. 25 sell value for cakes seems a bit high, while trying to find the right merchant to buy my fried beets is like pulling teeth.
Please don't let my critique come off as dissatisfaction- your mod and collection have breathed some amazing new life into this game, and I can't imagine any better, short of messing with the source code.
Though not for merchants that are already present
Is there any way I can apply this to existing savegames, or will I need to start a new kingdom in order for this to take effect?
For some reason the game ignores <Buymodifier>1</Buymodifier> tags in factions.xml
and instead uses the default <Buymodifier>0</Buymodifier> in charactersettings.xml.
I'm uploding the fix right now.
Thanks a million, man.
http://imgur.com/a/Minl7
Are you using any additional mods?
Thanks so much for being so responsive, friend. :)