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Rapporter et oversættelsesproblem
You should find XC_Encounters on the Nexus, it has been removed from Steam some years ago.
Currently, I do not check the Nexus more often than maybe every 3 years, so if a link changes, I will not catch it.
You can search (or browse) the Nexus for XC_Encounters and should find it there.
(Unless it has been removed there as well.)
Stances turning off after combat is built into the game engine and cannot be changed by a mod.
(Which is the reason why I could not use a stance as the auto-pickup toggle skill.)
I guess that an object script might be able to auto-turn a stance on again after combat (but that would not help the mod, because the "off event" would have already been sent to the story script).
In Luculla mines however, you are not supposed to have that skill yet, by design. You are supposed to find a way to avoid them.
The game is of course very playable with death knights in them, as thousands of players have finished the game before.
That would however require unpacking the mod and edit the two bedroll objects (global objects for Osiris if I remember correctly).
When I Introduced the bedrolls, I thought it would go quite well with the sometimes silly tone of the game, (Looks like a bad decision in hindsight.)
My own modding skills for the game are quite rusted nowadays almost seven years after realease of the mod.
It takes a little time at the beginning to get used to the new bags system, but other than that I highly recommend it to anyone playing the Enhanced Edition.
A small tip to others: Use the remote control item to turn on and off the automatic inventory handling and Sort by 'Category' or "Last Added" if you are looking for something specific and don't know where it went.
I have one question for the author, is it possible to somehow disable the Field Bed from talking when you get it out or sometimes commenting, it kinda ruins the immersion.
(There were three reasons I used a status instead of a stance:
- an active stance gets turned off automatically when combat is entered
- the game internally had two unused statuses, "Smelly" and "Clean", of which I used the latter
- using the status made it somewhat easier for me to implement the functionality in story scripting)
Note that some stuff will always go into a bag if you like it or not. If you pick up a stackable item - e.g. a special arrow - and you already have a stack of the same arrow inside a regular (or magic) bag, this item will also go inside the bag.
Filling up stacks inside any container before putting any newly picked up item into the main inventory is a default functionality of the game which has nothing to do with the mod.