RimWorld
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Misc. Bees'n'Honey
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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Actualizado el
1.493 MB
18 SEP 2016 a las 16:59
1 AGO a las 14:38
46 notas sobre cambios ( ver )

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Misc. Bees'n'Honey

Descripción
This mod adds the option to build beehives where you can harvest your very own honey.
You need to research 'beekeeping'. Once done you can look out for wild beehives where you can find queen bees waiting to be transferred to your own beehive.
With your beehives you can grow new queens to expand your hives. They will also produce honey for you to eat or sell.



Hints:
- You can find queen bees in dead trees or maybe with exotic good traders.
- Make sure you have enough flowers near your beehive or it'll reduce the honey production.
- The honey production is also reduced in fall and completely disabled in winter.
- Honey will be harvested when the beehive is full.
- ♥♥♥♥ (honey-wine) can be produced at the brewery.
- New queens can be harvested from hollow trees or via the bill menu of the hive.


(Version: 1.6.0)
Special Thanks to thedee05 for some graphics

Languages: English, German, Chinese, Russian

Thanks to duduluu and Buscuit now with a translation for Chinese (both)
Thanks to AlexDeluxe now also with a translation for Russian

The latein american translation by CANALETA can be found here.
Discusiones populares Ver todo (3)
5
2 MAR 2023 a las 12:01
Fermenting barrel?
Ghawblin
2
26 AGO 2020 a las 4:40
A non steam version please
echo
2
29 AGO 2019 a las 18:17
small mod list help for "tactical idiots" username
pgames-food
358 comentarios
Narvi 12 SEP a las 20:08 
@Haplo_X1 From the wiki for Room Roles: To make a kitchen: "Returns 28 score per production building that has at least 1 recipe that produces an edible result." This is probably the cause, since beer is made from fermenting barrels and the brewery only converts hops to wort.

Source: https://rimworldwiki.com/wiki/Rooms#List_of_roles
Lorebot 30 AGO a las 23:21 
Have you considered making this compatible with VGP's bee hives, honey, and honey mead? I love the beehives from this mod, but aside from that VGP does all the same stuff.
Silky 20 AGO a las 7:34 
Thank you for the uopdate! I love this mod so much, it's just part of the game for me now.
TurtleShroom 9 AGO a las 12:26 
Thank you for the update!
Haplo_X1  [autor] 9 AGO a las 12:13 
@Narvi: It shouldn't change that, as I do not change the workTableRoomRole of the Brewery. I just add a recipe to the recipe list.. It is a cooking recipe, but still.. Nothing changed there between 1.5 and 1.6.
@TurtleShroom: It is already updated to 1.6.
Spotter 7 AGO a las 15:09 
If I still was playing RW, this Mod would definitely be added to my game. Because it's a Natural Resource all versions should be able to use. 👍👍 5k💖&😁
Spotter 7 AGO a las 15:07 
@TurtleShroom... Whoa I see the word Shroooooooom! :steamhappy:
Sadly, I quit playing RW after their updates ruined so many MODS, and the Mod creators rarely, if ever updated my Fab Fave ones. :steamsad: I had a Cowboy world, invaded by dinosaurs, that I used to help write a Novella story about that fantasy. But never got to finish when RW made an update destroying the combinations I was using.
:steamsalty::steammocking::steamfacepalm:
TurtleShroom 7 AGO a las 13:21 
Do you plan on updating this Mod? On my end, it claims that it's still only supporting V1.5 and not V1.6 . I also do not have a V1.6 folder in your Mod's directory. Is this a problem on my end?
Spotter 4 AGO a las 7:52 
LOL 🤠😁🤣🤣 So now RW is copying cool things from Going Medieval, in the hopes that RW makes more $$$ eh?
Narvi 4 AGO a las 7:36 
@Haplo_X1 Hello! Thank you for your mod.

I believe that when you added Mead to the brewery, you also changed the brewery so that it makes the room a kitchen. In vanilla, it currently makes the room a workshop, and the work bonus for the brewery comes from the room being a workshop, so currently there is an 80% efficiency malus for the brewery being in its own room with no other production furniture. (Tested it with and without this mod.)