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Nameless Glass Skin Pack
   
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41.550 MB
11 sep, 2016 @ 18:55
15 jun, 2017 @ 0:35
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Nameless Glass Skin Pack

I 1 samling av Dudeman
Tony Ganner's Besiege Workshop
7 artiklar
Beskrivning
This pack utilises manually set Normals of vertices in the geometry, with several different methods, to manipulate the standard Besiege shaders, of blocks using this skin pack, to appear reflective and refractive, on a basic level.

It has just begun development, but is 2/3 complete.
Some blocks are simply re-skinned with minor, or no adjustments, to the original models.
I plan to remodel at-least 80% of them, and get every block worth doing done.
Shouldn't take long.
Populära diskussioner Visa alla (1)
4
6 nov, 2020 @ 3:43
Requests
Dudeman
54 kommentarer
Lynn, the Flangemaster 25 dec, 2020 @ 2:03 
Ok but I really like this mod's aesthetic!
-Stardust- 12 sep, 2020 @ 14:15 
I don't have enough time for besiege either. XD
I didn't play besiege for months but I still love this game. And I'm glad you replied me even it's asked 2 years ago! BTW, looking forward to your new packs!
Dudeman  [skapare] 11 sep, 2020 @ 6:07 
Thank you! And ofcourse I will! I don't think there's a way yet for me to make it transparent in a skin pack, and I don't have time for Besiege any more either, but I wouldn't change it either way. If I do anything new, it'll be in a new pack.
AnkhAnanku 9 sep, 2020 @ 16:53 
Gorgeous skin! The effect is mesmerizing. Even if you do find a way to hack into the transparent glass texture, please leave this set as it is!
-Stardust- 17 jul, 2018 @ 0:06 
AWESOME!
Hope the armours especially the metal plates can be see through in the near future!
Metal blade,flaming ball,boulder,propellers and wing.
Dudeman  [skapare] 15 maj, 2018 @ 5:23 
Sorry mate. Best I could do would be one sided see through, other side reflective, but I haven't done that to any of these blocks. Maybe if people make a list of things they want with this effect, I can make a new pack one afternoon to give people more what they're looking for. I'd imagine this will involve windscreens & windows. All suggestions are welcome! :)
JCUDOS 7 apr, 2018 @ 4:52 
Thanks a lot Dude!
Dudeman  [skapare] 6 apr, 2018 @ 22:16 
Ah wait, you already did that, with the wheel hubs! Good stuff! :)
Dudeman  [skapare] 6 apr, 2018 @ 22:08 
(TLDR: Try Vertex Normals going the opposite way to Face Normals)
Dudeman  [skapare] 6 apr, 2018 @ 22:07 
Nice work dude! I love the layered effects especially in the headlight. Gives a way more realistic refraction look from the side.
One more trick though, and if you check out models in the glass pack like the Spike, Wooden Blocks, Baloon, Ball Joint (only the ball), you may have noticed a similar effect even though you're not seeing backfaces. Trick here is to Lock your Vertex Normals facing in, so the light reats to the surface as though it's facing that way, but then Reverse Face Normals, so the one-sided poly renders effectively inside out, rather than seeing inside the model :P
That said, the effect on that propeller looks incredible anyway! But that also might be an interesting model to try that on :)