Stellaris
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Sins of the Prophets: Stellaris
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24 sierpnia 2016 o 22:43
21 września o 12:16
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Sins of the Prophets: Stellaris

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Sins of the Prophets: Stellaris v0.4.0

Compatible with 4.0.*

Come join our Discord: https://discord.gg/9durxEz

Sins of a Solar Empire's best Halo mod has come to Stellaris!

Sins of the Prophets is an award winning and critically acclaimed mod for Sins of a Solar Empire: Rebellion. Swarms of fan requests to port the mod to Stellaris has lead to what you're about to experience!

We've brought our high quality ships and structures from the main mod on SoaSE over to Stellaris to allow you the chance to act out all your Halo space empire building fantasies! In addition, we've partnered with lossaa of Halo Universe Human Species and Halo Covenant Species to bring you UNSC style human portraits and cities plus portraits of multiple Covenant client races, with Geoffers747 from the Halo UNSC Overhaul mod to bring you a complete UNSC namelist, with Winters from Halo Emblems to give you access to a great selection of emblems, as well as with Trace Projectile of Trace's Empire Customization to bring you Covenant and Sangheili cityscapes! A big thank you goes out to Fal' Soram, who set up the engine trails for many of our vanilla UNSC units, and taught us how to do so for the future.

If you enjoy playing with our ships in Stellaris, but desire a more visceral combat experience please come take a look at the primary mod on Sins of a Solar Empire: Rebellion at http://www.moddb.com/mods/halo-sins-of-the-prophets

Some Covenant assets have been created in a partnership with Homefront, a Homeworld 2 Halo mod: http://www.moddb.com/mods/halo-homefront/

Features native support for "Aesthetic Cinematic Gameplay", "Planetary Assault Army & Ship", "Space Combat Expanded" (Carrier/Dreadnought), and "Stellar Expansion - Voidcraft".

For a version to use with achievements and ironman mode, please see: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1431928288

For compatibility with "New Ship Classes & More" please get this patch in addition to this mod: http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=840482374

For compatibility with "Realistic Ships" please get this patch in addition to this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1437630372

For compatibility when using "Real Space - System Scale" and "Gigastructural Engineering" at the same time please get this patch in addition to this mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=2465565751

For compatibility with any mod that changes the default Humanoid portrait group please get this patch in addition to this mod:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1422287488

UNSC models:
Construction ship: Scholte
Science ship: Winter
Colony ship: Phoenix
Transport ship: Phoenix Refit
Corvette: Paris
Frigate: Charon
Destroyer: Halberd
Cruiser: Marathon
Battleship: Valiant
Titan: Infinity
Colossus: Artemis
Juggernaut: Thanatos
Mega Shipyard: Titan Factory
Fighter: C712 Longsword
Bomber: C709 Longsword

Covenant models:
Construction ship: DRA
Science ship: DAS
Colony ship: ACD
Transport ship: DSC
Corvette/Frigate: CAR
Destroyer: CPV
Cruiser: CCS
Battleship: ORS
Titan: Esgem-pattern CAS
Colossus: DOS
Juggernaut: OSS
Mega Shipyard: Unyielding Hierophant
Fighter: Type-27 Banshee (aka. Space Banshee)
Bomber: Seraph

Do not redistribute without permission.
Popularne dyskusje Zobacz wszystkie (20)
158
28 września o 20:11
PRZYPIĘTE: Bug Reports
Unikraken
89
28 września o 4:11
PRZYPIĘTE: Frequently Asked Questions
Lavo
71
5 lutego 2024 o 5:34
General Feedback and Discussion
Unikraken
Komentarzy: 2 869
Azurewrath 22 godz. temu 
I cannot see a frigate either. It is just blank for me too. Has anyone found a fix for this?
Rune Cyber 2 października o 9:56 
this mod is not what breaks the frigate. what breaks it i think is the nsc3 mod something to do with bow and stern section_slots in the ship sizes file that it adds and the lack of mesh file for the corvette thats also used for the frigate
G-Lew 1 października o 13:06 
@SVaughn it is not irrelevant, The most recent patch literally broke citysets for this mod. Also .01 changes dont matter usually. .1 changes can matter significantly if it is a major patch. Like this recent DLC release
tilarium 29 września o 10:48 
Yeah, but bo body knew the city sets were going to be upscaled or had any reason to expect them to even get touched.
wayneofwilson 29 września o 9:57 
Updating to 4.0 was bad timing because 4.1 increased the resolution of cities, causing most modded ones to not work properly.
SVaughan 28 września o 22:46 
The .1 again is irrelevant. When it comes to version numbers...ffs people read previous comments.
G-Lew 28 września o 22:39 
Why release a 4.0 update right before 4.1 comes out? This even happened last time he updated it. Do you check update releases mr dev?
CS-HS 28 września o 1:32 
Really sad that the mac bombardment stance incure terror bombing
CS-HS 27 września o 14:43 
Do you plan on making models for the Citadel Starbases?
Prodigal 27 września o 11:39 
Thank you to whoever updated this. Stellaris is not the same for me without Halo.