Prison Architect

Prison Architect

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Road Sensors (Compact Edition)
   
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23 jul, 2016 @ 12:02
28 jan, 2020 @ 4:54
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Road Sensors (Compact Edition)

Beskrivning
Lay sensors across your roads to detect when vehicles are present. They're like pressure pads, but for roads!

Besides vehicles it will also open road gates for Workmen, Janitors, Gardeners, Cooks and Snipers, even if they are walking from south to north. You can use various buttons to customize settings.

Make sure to place the sensors as shown in the screen shots!

This enhanced version of the original mod (made by Themias) doesn't use a custom sprites.png for 100% compatibility when using many mods.

These road sensors as using customizable update intervals when checking for vehicles/staff, instead of every second in the original mod. Perhaps this could make vehicles/staff wait a little bit longer in front of a gate, but it should also increase overall game performance a bit when using a lot of sensors.

Use this mod together with the fabulous RoadWorks mod from Sambot:
https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=574426965

In need of small road gates opening to left AND right? Go here: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=760472139

UPDATE:
- Added a 3/6/9 seconds interval timer when checking for vehicles/staff. Click this button to let vehicles and staff wait longer/shorter in front of a gate (default=6sec).
Added a 1/2/3 seconds interval timer when storing the Triggered value. This makes it possible to have pulsating statuslights. Interval 1 or 2 = Solid light, 2 or 3 = flashing light. This depends on how fast the game 'forgets' the Triggered value by itself = your CPU power. If it's not pulsating at 3 then you probably have an even slower machine than me...
- Added a Perimeter Statuslight, found in the Objects menu. It can be placed on a perimeter wall (duh).

Please don't forget to press the Like button if you like this mod.
Feel free to check out my workshop with tons of handy mods!

Non-Steam users: follow this guide to download manually.
Follow this guide to remove mods. This mod is in folder 730122979.
Populära diskussioner Visa alla (1)
0
29 jan, 2021 @ 2:32
COMPATIBILITY
murgh
20 kommentarer
CmdrLittlez 25 jan, 2024 @ 12:45 
I love how they cant be connected to the gates
murgh  [skapare] 28 jan, 2020 @ 4:55 
Mod update:

- updated the sprite in the menu
murgh  [skapare] 21 feb, 2019 @ 15:05 
Mod update:
-made compatible with update 15 and above. The script error should be gone now.
putispawn 7 aug, 2018 @ 18:15 
hello, as of update 15 the road sensors get a script error when loading the game. uninstalling the road sensor and installing them again fixes it. can you fix this?
Prophet 8 jun, 2018 @ 17:55 
Broken, with the compact edition, vehicles wont go through, without it. Staff cant go through
murgh  [skapare] 14 nov, 2016 @ 10:44 
This mod has been tuned to work with RoadWorks mod. This means that the Prisoner Bus will only stop in front of a Small RoadGate, which is for 1 lane traffic. It doesn't know what the original gate is, nor other types of gates. This is because the bus from that mod is scripted and doesn't know any better.

The halfroad sensors MUST be placed on the tiles shown in the screenshot, because that is the only way how they will let staff through: the one above the gate checks the space between the gate and the bottom sensor for staff walking north.

The sensors hold buttons to tweak the timers when they let things pass.
groovybluedog 14 nov, 2016 @ 9:25 
And as soon as I sent that message, people activating the sensors is now intermittent and is down to timing on when they cross the sensor. Even if I put the sensor right up against the gate and door next to it, a waiting workman will not activate it unless they pass on it at the right moment. Damn it xD
groovybluedog 14 nov, 2016 @ 8:44 
Aha! Thank you, excellent. I love how you kept both, as I can use the 2-piece one either side of the road one to open gates for pedestrians that walk on the pathway.

Only thing is it appears the prisoner bus isn't an "authorised vehicle". From from first block from the gate, up to the 5th, I placed sensors in each, all linked it, and it triggered none of them, so I can only assume it wasn't added as an authorised vehicle?
murgh  [skapare] 14 nov, 2016 @ 1:07 
They are in the utilities menu, not the objects menu so you won't find them there.
groovybluedog 13 nov, 2016 @ 17:13 
I can see the perimeter statuslights, but no sensor under "half-road", "sensor", "road"... nothing.