RimWorld
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RT Fuse
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5, 1.6
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20 jul 2016 om 12:47
13 jul om 14:19
16 wijzigingsnotities (weergeven)

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RT Fuse

Omschrijving
Researchable (RT Mods research tab) electric fuses to mitigate short circuits. When placed anywhere on a power network, each fuse will safely discharge up to three of network's batteries, mitigating or preventing the explosion.

Does not require a new colony to add or remove (might throw a one-time error).

Contributing new translations: create a translation mod.

Old versions - scroll down, manual install[github.com]
Forum thread[ludeon.com]
Source[github.com]
License (GPLv3)[github.com]
Buy me a coffee![ko-fi.com]
Populaire discussies Alles weergeven (10)
6
20 aug om 9:36
RT Fuse does not show up on my mod list
Todokoro
18
3
5 dec 2022 om 15:30
game balance
belzebot
11
15 jul 2024 om 19:42
Game "Initializing.." forever
A-A-ron
891 opmerkingen
Ratysz  [auteur] 12 uur geleden 
@TacocaT: There is a plethora of mods that add higher tier breakers to RT Fuse.
TacocaT 19 uur geleden 
request: a mod setting to adjust how much stored power each fuse or breaker protects, for use with other mods that add larger capacity batteries.

Or, if balance is a concern, higher tier breakers, I guess? :D
Ratysz  [auteur] 27 aug om 4:41 
@Omega13: Yeah, me neither. To me it sounds like something else in your mod list is causing things to misbehave.
Omega13 27 aug om 2:36 
Brandon: I am aware that electrical devices can catch fire if not under a roof. That is not what is happening. I am getting faults in conduits that are unrelated to Zzzt (which is basically an event that never happens anymore anyway due to hidden conduits) and this mod is doing nothing to prevent battery loss or fire. Which, again, is something I have definitely never encountered in years of using this mod.
Brandon12340987 22 aug om 21:15 
you need to put the device under a roof
Omega13 22 aug om 18:57 
Pointing this out particularly because I have used this mod for years and only experienced this behavior recently.
Omega13 22 aug om 18:56 
They aren't just causing battery charge loss but also massive fires.
Ratysz  [auteur] 22 aug om 10:59 
@Omega13: Those events are one and the same. The fuses don't protect you from losing the battery charge, only from the explosion.
Omega13 18 aug om 15:48 
So while I do not get ZZT events anymore, I get a lot of short circuit events now, which you would think these would protect against, but "nah."
5tratz 26 jul om 12:47 
I have done this manually, but just letting you know, adding this:

<generalTitle>Title Here!</generalTitle>
<generalDescription>Description Here!</generalDescription>

To your (ResearchTab.xml), give the tab a proper title and description, lol. I just love my game to have everything perfect, of course, remove the PlaceHolders I have already put, use it if you wish, but anyway, thanks for the great mod :Upvoter: