RimWorld

RimWorld

2,645 ratings
Glitter Tech Classic
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Mod, 1.0, 1.1, 1.2, 1.5, 1.6
File Size
Posted
Updated
17.338 MB
16 Jul, 2016 @ 5:22am
8 Aug @ 7:42am
48 Change Notes ( view )

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Glitter Tech Classic

Description
About
The original Glitter Tech mod, now with new art and features bringing it up to 1.5 standard. This mod adds a number of advanced buildings, items and resources to extend gameplay and difficulty beyond what the game already offers. It is recomended that you start a new world to play the full Glitter Tech experience.

Using existing saves may be unstable and will be lacking the new factions and generated resources across the map.

Please rate and favorite!


Features
This mod builds upon the existing information in the game that mentions "glitter worlds". These worlds are presumably very high tech human societies with advanced production, communication and defense technologies. This mod adds a number of factions from those worlds as well as the ability to produce and purchase more advanced items in almost every category, such as:

New 1.5 features
  • Refreshed art for all buildings and items
  • Updated art for the Orion Corp faction
  • Recipes for most items and weapons
  • Balancing changes for recipes
  • Various balancing to meet 1.5 standards (still maintains the same difficulty)

  • High tech energy weapons and armor
  • Advanced bionic limbs and organs
  • Advanced power generation and storage
  • Advanced research
  • Advanced recipes and resources
  • The ability to manufacture medicine and glitter world medicine
  • Advanced furniture and medical beds
  • Powerful turrets and automatic mortars
  • Wall lights, windows and blast doors
  • Much more planned

These expensive, advanced and sometimes illegal technologies often attract the attention of corporations or Commados from REDACTED. These new factions are extremely difficult and only appear in late game, you will required advanced defenses and strategies to defend your colony against them.

It is recomended that you have some experience playing the vanilla game before using this mod. This mod is intended to be a hardcore experience that will ruin your colonies with a higher frequency then the vanilla game. This is not unbalanced or poor design, it is by design. Do not fight the factions in this mod directly until you have their level of technology.

Notice:

This mod and my other mods are currently being redesigned into a modular Glittertech pack with many more features and better balance. There is no current ETA for the release because real life but most balancing issues and minor bugs in this version will not be addressed until the redesign is complete. This version will continue to be updated as the game is.

Update Log

Scenarios

Other mods







Special Thanks
  • duduluu - Chinese Translation
  • Hennessia - Russian Translation

All versions[github.com]

Forum[ludeon.com]

Support Me
[www.patreon.com]
[discord.gg]
[ko-fi.com]

Popular Discussions View All (55)
27
8 Aug @ 5:10am
[Bug Report]
«Wyvern»
19
26 Apr, 2024 @ 8:44pm
needs some significant adjustment
Lord Quinton
1
10 Dec, 2024 @ 7:25am
Crafting Time/Work
Natural_Effects
1,733 Comments
Captain Canada 9 Aug @ 8:37pm 
is it possible to disable raids with the weapons from this mod?

A bit too early in the game, tribes show up with freaken OP guns blowing off my legs.
Gr13nSl1me 8 Aug @ 7:50am 
Hmmm, just checked the XML and in mine it's set to 32,000 W for some reason. I've not edited it previously.
Gr13nSl1me 8 Aug @ 7:48am 
Ah, so mod conflict then? My apologies @Sam_. Thank you for the great mod!
Sam_  [author] 8 Aug @ 7:43am 
Just did a quick update to give nanosuits vac resistance. I haven't played the DLC yet so let me know anything else related that is missing
Sam_  [author] 8 Aug @ 7:33am 
And I've just verified in game it is 320k as well, so that eliminates something in the base game changing it.
Sam_  [author] 8 Aug @ 7:29am 
"<basePowerConsumption>-320000</basePowerConsumption>" this comes directly from the XML. Looks like something else may have changed it
Gr13nSl1me 8 Aug @ 5:43am 
Plasma Fusion Reactors have been nerfed from 320,000 W down to 32,000 W. Was that intentional please @Sam_
Ceepert 4 Aug @ 9:47am 
Does this mod work with the new weapon modifications on masterwork and legendary weapons? Cause I just started a new run with this mod and the first masterwork and legendary weapons I got from quests (bows) did not have any modifiers and no special name
Lorebot 2 Aug @ 1:39am 
@no_way_jose you can but it from traders or find it as ore to mine on maps.
no_way_jose 1 Aug @ 7:41pm 
how do I produce titanium if I need titanium to build the workbench that produce titanium?