RimWorld
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Relations Tab
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
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4.051 MB
23 JUN 2016 a las 14:26
16 MAR 2024 a las 7:02
44 notas sobre cambios ( ver )

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Relations Tab

En 1 colección creada por Fluffy
Fluffy Mods
19 artículos
Descripción
Replaces the faction tab with a relations tab. The relations tab shows, in a very graphical way, relations between your colonists and with other factions.

In games with many faction mods or a lot of colonists, the dynamic displays may 'explode'. There's three things you can do to mitigate this problem;

  • Use the static circle view. In the top right of the tab there is a button to switch between circle and dynamic views (may be hidden underneath the tutorial window).
  • Reset the dynamic view until it stops exploding. The button to reset the dynamic algorithm is in the top right of the window, next to that for cicle view (and may also be hidden by the tutorial).
  • Tweak the parameters for the dynamic algorithm. In the mod options (Menu -> Options -> Mod Options -> Relations Tab) you can tweak the parameters for the algorithm. There is a short description of what each parameter does in the options as well.



  • In games with a lot of factions/colonists, the algorithm may 'explode'. See the 'Notes' section on how to fix this.
  • Some mods (noticably, the Zabrak faction) change pawn rendering in such a way that it breaks the relations tab. I'm looking for the root cause of this.

Please read this guide before creating a bug report,
and then create a bug report here[github.com]

All current and past versions of this mod can be downloaded from GitHub[github.com].

All original code in this mod is licensed under the MIT license[opensource.org]. Do what you want, but give me credit.
All original content (e.g. text, imagery, sounds) in this mod is licensed under the CC-BY-SA 4.0 license[creativecommons.org].

Parts of the code in this mod, and some of the content may be licensed by their original authors. If this is the case, the original author & license will either be given in the source code, or be in a LICENSE file next to the content. Please do not decompile my mods, but use the original source code available on GitHub[github.com], so license information in the source code is preserved.

Parts of this mod were created by, or derived from works created by;

  • Freepik: preview family tree icon (BY-NC[www.freepik.com])

Normally, this is where I ask you to show you appreciation by buying me a coffee.

These are not normal times. Ukraine is being invaded by Russia, at the whim of a ruthless dictator. Innocent people are loosing their lives, and fighting for their continued freedom.

This is not a matter of politics. This is not a debate. Putins' bloody campaign in Ukraine is illegal, and he will stop at nothing to get what he wants, when he wants it, no matter the cost. The Russian army is invading a country without provocation, bombing civilians and murdering innocents.

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If you can, donate to the various charities providing humanitarian aid.

You can also help out in other ways, from reaching out to your elected representatives to helping fact-check social media.

If you don't know where to donate, or how to start helping, Global Citizen maintains a list of charitable organizations active in the region and other ways in which you can help.

https://www.globalcitizen.org/en/content/ways-to-help-ukraine-conflict/
Discusiones populares Ver todo (5)
9
4 DIC 2021 a las 18:21
[BUG] Factions Dynamic Layout Broken (Possibly Small Independent Groups issue?)
Purple Nebula
9
12 JUL 2021 a las 14:02
Bugreport
Waldleufer
9
19 SEP 2021 a las 17:35
Faction Leader
Jet
548 comentarios
cykonetic hace 13 horas 
I have attempted to add a Continued version to the workshop.
cykonetic hace 18 horas 
There is a PR for the Github repo linked above.
cykonetic 25 SEP a las 8:56 
The change was on line 17 of Controller.cs
cykonetic 25 SEP a las 8:50 
Sorry ... I've been busy at work. I will see what I can do. I have never published a mod. I just code.
Cuna 23 AGO a las 0:06 
@cykonetic change it where?
Darius Wolfe 15 AGO a las 12:33 
@cykonetic Any chance you'd be willing to publish your fixed version as a (continued) until/unless Fluffy comes back? I miss this mod, but I'm already pushing it with partially broken mods.
cykonetic 2 AGO a las 18:48 
so I tried changing Resources.CacheBaseTextures to () => Resources.CacheBaseTextures() (I know the meaning and saw it in some docs). That seemed to do the trick with the error.
cykonetic 2 AGO a las 18:20 
Seems like the Controller constructor is calling QueueLongEvent.
That method is looking for a System.Action as a first parameter but Resources.CacheBaseTextures is a void returning function.
I can find them, identify them, but not quite understanding how to fix them...
Does that function need some kind of action wrapper? or an action handler to wrap that function?
s1ple 2 AGO a las 10:37 
Same error as last poster