RimWorld

RimWorld

754 ratings
Misc. MapGenerator
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Mod, 1.0, 1.1, 1.2, 1.3, 1.4, 1.5
File Size
Posted
Updated
1.257 MB
15 Jun, 2016 @ 8:21am
11 May, 2024 @ 3:08pm
57 Change Notes ( view )

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Misc. MapGenerator

Description
- Blueprint MapGenerator
This will create some more detailed ruins on map creation.
Some are simple, some complex, some come with items, some with mechanoids,...
You can also add your own ruin blueprints to the collection.

(Note: This mod only works when you start a new colony!)


How to make your own blueprints:
- Look into the tutorial which you can find in your workshop folder:
...\steam\steamapps\workshop\content\294100\704182588\Help
- Or look up the tutorial file on my GitHub page[github.com]

If you want more blueprints, look here:
More Ruins Blueprints by AngleWyrm

(Version: 1.5.1)
Popular Discussions View All (1)
0
19 Jan, 2022 @ 11:44pm
Duplicate XML node with something
Hades the King
279 Comments
Emelio Lizardo 3 Sep @ 1:24pm 
Such a nice mod, really enhances imersion.
Haplo_X1  [author] 10 Aug @ 10:29pm 
You can try to find a mod setting that reduces the chance of items spawning. Unfortunately this mod will take a while to update..
Dosboy 10 Aug @ 3:57am 
@Hablo_X1. Sorry, you are right. Maybe you can help me. I absolutely love going to other map tiles and finding ruins and even cities, but don't want to start with a ton of stuff in my home tile. I play naked brutality. My current game I am using the other mod you talked about and not this one here and I used Dev mode to delete all the things it gave me on my home map. Would I be better the other way around? Keep this mod and remove the other one?
Haplo_X1  [author] 9 Aug @ 12:16pm 
??? I haven't updated this yet. Also this kind of extensive resources I had only on Real Ruins maps. Do you play with that by chance?
Dosboy 7 Aug @ 9:07pm 
My spawn map had 147 herbal meds and 59 regular meds, a Fabrication bench and a ton of other expensive things... kind ruined things from the get go... may want to tune it down a bit
slipstream1993 17 Jul @ 2:11pm 
pls update to 1.6
Hans-Landa 9 Feb @ 1:18pm 
You forgot to add Miscellaneous 'CORE' as a dependency to the modpage.
Slightly_Selling_Chocolate 12 Jan @ 8:23pm 
Using this mod starts me off with 6k building wealth and ruined a good start on a VFE Tribal wild men scenario by inflating my wealth too early. Rolled a map without the mod and started with 600 building wealth instead. Shame because I love the better ruin generation.
MangoCobra 19 Nov, 2024 @ 8:55pm 
Weidly, I've got an issue where this mod is causing the starting pawns to... Not spawn?

I'll try to figure out what is conflicting with it.
Zorg56 19 Oct, 2024 @ 2:13am 
It dosent seem to be doing so, and it appears, atleast on a github, that this section of code is commented out.