Garry's Mod

Garry's Mod

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ENRL Logistics Logos
   
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Content Type: Addon
Addon Type: ServerContent
Addon Tags: Roleplay, Realism
Tiedostokoko
Julkaistu
Päivitetty
7.440 MB
7.6.2016 klo 12.10
9.7.2017 klo 7.11
98 muutosilmoitusta ( näytä )

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ENRL Logistics Logos

2 kokoelmassa, tekijä Corn Bread
Elfnet Raillink
200 luomusta
Test Server Collection
11 luomusta
Kuvaus
This is a collection of logos that can be used in Garry's Mod by an expression 2 code. These logos have several catagories that are listed below



To Use: Logos are manifested via expression 2 holo code below:

@name ENRL Logo Placer v.1.5
@inputs M:string
@outputs
@persist
@trigger

if(first() | duped()){
}
Alpha=1
holoCreate(Alpha)
holoPos(Alpha,entity():toWorld(vec(0,0,1))) #leave this as it is unless you know what your doing.
holoParent(Alpha, entity())
print("ENRL Logo Placer Version 1.5")
holoModel(Alpha, "plane") #This is your base holo model
holoAng(Alpha, entity():toWorld(ang(0,0,0)) ) #This var adjusts the angle relative to the world spawn in X, Y, Z
holoScale(Alpha, vec(5, 7, 13)) #This var adjusts the scale of the logo in X, Y, Z
holoMaterial(Alpha,"decals/gotransit") #Change this varible to whatever logo file name you want.
#holoColor(Alpha, vec(64,127,0)) #Enable this line IF you want to color a logo that spawns white.


-----------------------------------------------------
If you need to bend a logo for the noose of a locomotive then use this e2

@name ENRL Logo Bender v.2.0
@persist Base:entity

Color = vec(255,223,127) #---Color

Scale = vec(2.5, 5, 36) #---Logo Scale

Decal = "decals/generic_striping" #----The decal

Bendangle = 29 #Angle of the bend

if(dupefinished()) { reset() }
if(first() | duped()){
Baseentity = entity()

A = 1
holoCreate(A, Baseentity:toWorld(vec(-6,0,3.5)), vec(4), Baseentity:toWorld(ang(0,0,Bendangle)))
holoModel(A, "plane")
holoScale(A, Scale)
holoMaterial(A, Decal) holoColor(A, Color)
holoParent(A, Baseentity)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0),vec(0,-1,0),0)

A++
holoCreate(A, Baseentity:toWorld(vec(-6,0,3.5)), vec(4), Baseentity:toWorld(ang(0,0,-Bendangle)))
holoModel(A, "plane")
holoScale(A, Scale)
holoMaterial(A, Decal) holoColor(A, Color)
holoParent(A, Baseentity)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0),vec(0,1,0),0)
}

---------------------------------------------------------------
Or this e2 for a 2 way bend for gevos and so on

@name ENRL 2-way Logo Bender v.2.0
@persist A

Color = vec(255,223,127) #---Color

Size = vec(3,8,8) #---The sacle of the decal

Decal = "decals/ns_nose" #----The decal

Angle = 30 #---The bend angle

if(first() | duped()){
A=0
holoCreate(A, entity():toWorld(vec(0,0,0)), vec(1),
entity():toWorld(ang(0,0,0)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A,Decal)
holoClipEnabled(A, 1, 1)
holoClipEnabled(A, 2, 1)
holoClip(A, 1, vec(0,-6,0), vec(0,1,0), 0)
holoClip(A, 2, vec(0,6,0), vec(0,-1,0), 0)

A++
holoCreate(A, entity():toWorld(vec(0,0,3.45)), vec(1),
entity():toWorld(ang(0,0,-Angle)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A,Decal)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0,6.95,0),vec(0,1,0), 0)

A++
holoCreate(A, entity():toWorld(vec(0,0,3.45)), vec(1),
entity():toWorld(ang(0,0,Angle)))
holoColor(A, vec(255,255,255))
holoModel(A, "plane")
holoScale(A, Size)
holoParent(A, entity())
holoMaterial(A, Decal)
holoClipEnabled(A, 1, 1)
holoClip(A,1,vec(0,-6.95,0),vec(0,-1,0),0)

}
------------------------------------------------------------------------------------------------------------------------

Complete file name listing can be found here - http://gtm.steamproxy.vip/groups/Elfnet_Rail-link/discussions/0/154641879456915104/
99 kommenttia
Katie1888 5.7.2020 klo 13.55 
you think you can give me a better example of how to insert a logo?
Katie1888 5.7.2020 klo 13.45 
i still dont get it
Novaru_Durr 29.3.2020 klo 9.18 
Wolf the pngs can only be found if you have extended spawn menu
Symbol Y 6.11.2019 klo 11.22 
The E2 isnt working
Layne Staley 7.8.2019 klo 17.47 
Where can you find the PNGs in the Garry's Mod directory?
Layne Staley 15.6.2019 klo 14.17 
You're supposed to use the Expression 2 and Wiremod addons to apply logos, not the Material tool
WalkingWikipedia 15.6.2019 klo 9.16 
now when i click on the material like a logo it takes up most of the engine, can i have some help with this because im trying to put a logo on a engine or car
Layne Staley 28.1.2019 klo 14.18 
Download extended spawn menu tyler, It's in the materials tab
Tyler 28.1.2019 klo 13.58 
where can i find the file names fdor the logos for the editor
Layne Staley 26.11.2018 klo 16.19 
I got extended spawn menu the other day and I found out I could go to Browse Materials. Thanks anyway!