Arma 3
388 ratings
Realistic Units Ragdoll
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Data Type: Mod, Server
Mod Type: Character, Mechanics
File Size
Posted
Updated
125.205 KB
27 Apr, 2016 @ 2:54am
12 Aug @ 2:09pm
18 Change Notes ( view )

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Realistic Units Ragdoll

Description
Real behavior of units when receiving damage

Description

The addon works on the server side, there is no need to install add-on on client machines.
The addon works both in a network and in a single game.

How it works

The unit loses its balance when it receives a serious damage or when it receives damage from the explosion.
There is a possibility that the unit may remain unconscious for an indefinite time or until it is cured.
The players screen blurs when taking damage for a few seconds. In unconsciousness, the player's screen will blur more strongly and the action menu will be disabled until the player is cured or out of this state by himself.

Requirements

For the correct operation of the add-on, the server must be able to process commands without delay. Ragdoll in Arma 3 requires a lot of processing power, especially in battle of units more than one hundred.

Google Drive link[drive.google.com]
82 Comments
GrybasTV 25 Sep @ 12:36am 
Since last update, is starts unplayable in Antistasi
A  [author] 12 Aug @ 3:37pm 
This mod is greatly outdated. I'm rather not to do any major changes in it. The last one doesn't change much.
I advise you to use it alongside with PIR. After all that is how we are using it with my friends group.
tranasa1234 12 Aug @ 2:38pm 
Let me explain. I see this mod as a good alternative to PIR, since in PIR, when you injure an enemy and they fall to the ground (especially when they’re running), at the moment of death they seem to keep a sort of momentum that throws the dead body forward, which feels a bit unimmersive to me. On the other hand, using your mod and making the units die a few seconds after hitting the ground might help avoid these physics issues that happen when a body goes from being alive to dead. It’s kind of weird, and I’m not sure if I explained it well, but that is the main reason for my petition :steamhappy:
tranasa1234 12 Aug @ 2:26pm 
Great, thank you very much thought you wouldnt answer haha. Sorry to bother you with this, but would it be possible to regulate, through the CBA settings, the time it takes for the unit to die?
A  [author] 12 Aug @ 2:14pm 
Done. Easy fix. If they'r position doesn't change in 5 - 10 minutes, they die.
tranasa1234 11 Aug @ 1:43pm 
can you or someone reading this make units die after some time?
Apathic 19 Mar @ 3:10pm 
"C C D F Sep 2, 2024 @ 11:16pm
how did they revive a teammate? im still trying to figure that out btw im new in arma 3"

you need a separate mod for that. one of those mods is ACE3 which adds a list of realistic interactions and player/ai realism but from what i can tell doesnt come with the downed animations seen in this mods video.
C C D F 2 Sep, 2024 @ 11:16pm 
how did they revive a teammate? im still trying to figure that out btw im new in arma 3
Asuka 20 Jul, 2024 @ 5:47am 
do not compatible with PIR
OksmanTV 21 Mar, 2024 @ 3:51pm 
Is there a way to disable for players?