XCOM 2
2,319 oy
Reward Decks Refresher
2
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Etiketler:  modfix
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26.812 KB
14 Nis 2016 @ 11:34
1 Değişiklik Notu ( görüntüle )

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Reward Decks Refresher

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Refreshes the reward decks array when you enter the avenger screen. Why does this matter? Because when a mod adds a new item to the experimental proving grounds project, it won't get refreshed immediately, as the reward deck only gets generated the first time you completed the relevant proving grounds experimental project. Which means any mods that adds new item won't have an effect if you activate them after your first proving grounds item, or if you disable those mods after you completed them once with the mod active from the start, the reference to those item will still exist in the reward deck, referencing to an item that no longer exist, causing 'experimental project complete' to pop up without giving you the relevant item when it completes, or gives you an xpad which doesn't exist. This mod fixes exactly that problem by refreshing the deck every time you restart the game.

Problems? Follow this guide first! it may solve your problems (applies to all mods) http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=625230005

Compability:
No overrides
WORKS WITH WOTC
115 Yorum
Dragon32 9 Haz @ 7:55 
@AyCe
afaik the only thing that could persist information across campaigns is profile.bin

I don't know of any mods that write to that

If mods are not enabled and user config. files have been cleared, then there's nothing to take effect
AyCe 9 Haz @ 4:28 
@Dragon32
As I said, no mods loaded that changed ammo types in this fresh campaign, yet it didn't work. So it has to be global or something. Dunno.
Dragon32 6 Haz @ 16:00 
@AyCe
That's pretty much my understanding, but I thought the deck that items are picked from is "generated the first time you completed the relevant proving grounds experimental project" so what mods you had loaded in a previous campaign won't matter.
AyCe 6 Haz @ 13:54 
I just started a game (some mods but no LW) with the bug - no message or item when completing experimental ammo. I did have LW enabled in the past though. Then I saved, activated this mod, and continued, starting another experimental ammo project. This time it worked. Thanks!

The way I understand it, the pool for "select next random ammo" is global, not savegame specific, and LW had added stuff into that pool that now no longer exists because the mod is disabled. As a result, when a random ammo type was picked, I got types that no longer exist. This mod always refreshes that global pool with current ammo types. As a result, one may get the same ammo twice in a row and such. Did I get that correct?
Dragon32 17 Nis @ 18:01 
@pas
I think the WotC Highlander fixes that, but check its change log
pas 17 Nis @ 13:50 
This mod doesn't fix the issue of experimental ammo project giving no reward. Is it supposed to?
Dragon32 2 Ara 2024 @ 7:45 
@John Dead By Daylight
Use something that works
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Ricky Dicky Doo Daa Grimes 2 Ara 2024 @ 4:27 
this mod seems to have problems loading in the new launcher
J. FAITH 21 Kas 2024 @ 12:22 
not working with new launcher
Dragon32 31 Eki 2024 @ 12:21 
@the__mentat
Workshop.