Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
afaik the only thing that could persist information across campaigns is profile.bin
I don't know of any mods that write to that
If mods are not enabled and user config. files have been cleared, then there's nothing to take effect
As I said, no mods loaded that changed ammo types in this fresh campaign, yet it didn't work. So it has to be global or something. Dunno.
That's pretty much my understanding, but I thought the deck that items are picked from is "generated the first time you completed the relevant proving grounds experimental project" so what mods you had loaded in a previous campaign won't matter.
The way I understand it, the pool for "select next random ammo" is global, not savegame specific, and LW had added stuff into that pool that now no longer exists because the mod is disabled. As a result, when a random ammo type was picked, I got types that no longer exist. This mod always refreshes that global pool with current ammo types. As a result, one may get the same ammo twice in a row and such. Did I get that correct?
I think the WotC Highlander fixes that, but check its change log
Use something that works
https://github.com/X2CommunityCore/xcom2-launcher/wiki/Installation
Workshop.