Asenna Steam
kirjaudu sisään
|
kieli
简体中文 (yksinkertaistettu kiina)
繁體中文 (perinteinen kiina)
日本語 (japani)
한국어 (korea)
ไทย (thai)
български (bulgaria)
Čeština (tšekki)
Dansk (tanska)
Deutsch (saksa)
English (englanti)
Español – España (espanja – Espanja)
Español – Latinoamérica (espanja – Lat. Am.)
Ελληνικά (kreikka)
Français (ranska)
Italiano (italia)
Bahasa Indonesia (indonesia)
Magyar (unkari)
Nederlands (hollanti)
Norsk (norja)
Polski (puola)
Português (portugali – Portugali)
Português – Brasil (portugali – Brasilia)
Română (romania)
Русский (venäjä)
Svenska (ruotsi)
Türkçe (turkki)
Tiếng Việt (vietnam)
Українська (ukraina)
Ilmoita käännösongelmasta
Medium Locker: 52552, 16x12(192), 4000hp
Large Locker: 52553, 16x18(288), 6000hp
Huge Locker: 52554 16x25(400), 8000hp
Admin Sized Locker: 52555, 16x32(512), 10000hp
the ID's are the 5 long numbers from 52551 being the small locker and 52555 bring the Admin locker
Would you be able to do a similar job here?
Also, suggestion, your numbers for each level aren't really "balanced" as you're using double crates, but after medium you're getting a lot less than double back in size. If you want, you could use tweaked versions of my recipes from my mod? They were... quite frankly, a lot easier on the inventory. The content materials of the crates should already make up the vast majority of resource costs to build them I think. No-ones got the time to find 188 scrap. ._.' much less fell that much tree if you take my suggestion.