Arma 3
565 voti
B61 Nuclear Bomb
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Data Type: Mod
Mod Type: Plane, Weapon
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18.099 MB
31 gen 2016, ore 12:57
21 feb 2016, ore 1:22
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B61 Nuclear Bomb

Descrizione
Blufor > Air > A-164 [Nuke]
A-164 [Nuke] has a different texture compared to default CAS.
Nuke scripts from USAF mod, I modified and added some scripts.
Enjoy.
In new Eden editor blufor > planes > a-164[nuke]

ty LewLew <3
Discussioni più popolari Visualizza tutte (14)
30
15 nov 2022, ore 8:48
Scripts
reece
20
6 ott 2024, ore 7:23
How to spawn Nuke
Barnsey
7
21 ott 2020, ore 4:58
Why is my Arma 3 crashing if the bomb explodes?
BOOGEYMAN
254 commenti
Alponcho98 5 ott 2024, ore 0:13 
solo pongan este codigo y el nombre del objeto (variable) y truena sin usar el jet [el objeto dondo tronara] execVM "\Plane_CAS_01\data\scripts\nuclear\detonation.sqf";
春日野穹 25 ott 2023, ore 9:46 
May I ask how to replenish it?
Boom Boom 29 giu 2023, ore 16:44 
would be awesome as a placeable item to defuse
Anarchismo 13 mag 2023, ore 9:15 
I always get an error message during the flash, } foreach _airs; {|*|{...... file plane_cas_01/data/skripts/nuclear/skript/damge.sgf..... line45.. missing } even if I have identified all the other mods, I have already tried to write the missing } in line 45 with the PBO Manager ... but didn't work. Anyone have an idea?
lykan 7 ott 2022, ore 15:27 
Make any unit (in this case used in a planes init) carry and have a B61.

this addWeapon "master_arm_safe";
this addWeapon "Plane_CAS_01_B61_W";
this addMagazine "Plane_CAS_01_B61_M";
this selectWeapon "Plane_CAS_01_B61_W";
this execVM "\plane_CAS_01\data\scripts\init.sqf";
this addEventHandler["fired",{_this execVM "\plane_CAS_01\data\scripts\nuke.sqf"}]
BOGUSLAW 21 ago 2022, ore 4:57 
dont work
☠ Kibbe_Surdo ☠ 13 ago 2022, ore 14:12 
Could we have an update with easier means to set off the bomb without having to use script or drop it ourselves with the same plane?
BoomerBoyyyy 12 lug 2022, ore 11:34 
Does this only work in the A-164?
SilentMovement 28 mag 2022, ore 7:05 
how to nuke lol
kpt. Morgan 1 mag 2022, ore 7:09 
script for AI drop on a waypoint
this forceWeaponFire ["Plane_CAS_01_B61_W","Plane_CAS_01_B61_W"];