Arma 3
565 ψήφοι
B61 Nuclear Bomb
2
   
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Data Type: Mod
Mod Type: Plane, Weapon
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18.099 MB
31 Ιαν 2016, 12:57
21 Φεβ 2016, 1:22
8 σημειώσεις αλλαγών ( προβολή )

Συνδρομή για λήψη
B61 Nuclear Bomb

ΠΕΡΙΓΡΑΦΗ
Blufor > Air > A-164 [Nuke]
A-164 [Nuke] has a different texture compared to default CAS.
Nuke scripts from USAF mod, I modified and added some scripts.
Enjoy.
In new Eden editor blufor > planes > a-164[nuke]

ty LewLew <3
Δημοφιλείς συζητήσεις ΠΡΟΒΟΛΗ ΟΛΩΝ (14)
30
15 Νοε 2022, 8:48
Scripts
reece
20
6 Οκτ 2024, 7:23
How to spawn Nuke
Barnsey
7
21 Οκτ 2020, 4:58
Why is my Arma 3 crashing if the bomb explodes?
BOOGEYMAN
254 σχόλια
Alponcho98 5 Οκτ 2024, 0:13 
solo pongan este codigo y el nombre del objeto (variable) y truena sin usar el jet [el objeto dondo tronara] execVM "\Plane_CAS_01\data\scripts\nuclear\detonation.sqf";
春日野穹 25 Οκτ 2023, 9:46 
May I ask how to replenish it?
Boom Boom 29 Ιουν 2023, 16:44 
would be awesome as a placeable item to defuse
Anarchismo 13 Μαϊ 2023, 9:15 
I always get an error message during the flash, } foreach _airs; {|*|{...... file plane_cas_01/data/skripts/nuclear/skript/damge.sgf..... line45.. missing } even if I have identified all the other mods, I have already tried to write the missing } in line 45 with the PBO Manager ... but didn't work. Anyone have an idea?
lykan 7 Οκτ 2022, 15:27 
Make any unit (in this case used in a planes init) carry and have a B61.

this addWeapon "master_arm_safe";
this addWeapon "Plane_CAS_01_B61_W";
this addMagazine "Plane_CAS_01_B61_M";
this selectWeapon "Plane_CAS_01_B61_W";
this execVM "\plane_CAS_01\data\scripts\init.sqf";
this addEventHandler["fired",{_this execVM "\plane_CAS_01\data\scripts\nuke.sqf"}]
BOGUSLAW 21 Αυγ 2022, 4:57 
dont work
☠ Kibbe_Surdo ☠ 13 Αυγ 2022, 14:12 
Could we have an update with easier means to set off the bomb without having to use script or drop it ourselves with the same plane?
BoomerBoyyyy 12 Ιουλ 2022, 11:34 
Does this only work in the A-164?
SilentMovement 28 Μαϊ 2022, 7:05 
how to nuke lol
kpt. Morgan 1 Μαϊ 2022, 7:09 
script for AI drop on a waypoint
this forceWeaponFire ["Plane_CAS_01_B61_W","Plane_CAS_01_B61_W"];