Arma 3
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B61 Nuclear Bomb
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Data Type: Mod
Mod Type: Plane, Weapon
Tiedostokoko
Julkaistu
Päivitetty
18.099 MB
31.1.2016 klo 12.57
21.2.2016 klo 1.22
8 muutosilmoitusta ( näytä )

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B61 Nuclear Bomb

Kuvaus
Blufor > Air > A-164 [Nuke]
A-164 [Nuke] has a different texture compared to default CAS.
Nuke scripts from USAF mod, I modified and added some scripts.
Enjoy.
In new Eden editor blufor > planes > a-164[nuke]

ty LewLew <3
Suositut keskustelut Näytä kaikki (14)
30
15.11.2022 klo 8.48
Scripts
reece
20
6.10.2024 klo 7.23
How to spawn Nuke
Barnsey
7
21.10.2020 klo 4.58
Why is my Arma 3 crashing if the bomb explodes?
BOOGEYMAN
254 kommenttia
Alponcho98 5.10.2024 klo 0.13 
solo pongan este codigo y el nombre del objeto (variable) y truena sin usar el jet [el objeto dondo tronara] execVM "\Plane_CAS_01\data\scripts\nuclear\detonation.sqf";
春日野穹 25.10.2023 klo 9.46 
May I ask how to replenish it?
Boom Boom 29.6.2023 klo 16.44 
would be awesome as a placeable item to defuse
Anarchismo 13.5.2023 klo 9.15 
I always get an error message during the flash, } foreach _airs; {|*|{...... file plane_cas_01/data/skripts/nuclear/skript/damge.sgf..... line45.. missing } even if I have identified all the other mods, I have already tried to write the missing } in line 45 with the PBO Manager ... but didn't work. Anyone have an idea?
lykan 7.10.2022 klo 15.27 
Make any unit (in this case used in a planes init) carry and have a B61.

this addWeapon "master_arm_safe";
this addWeapon "Plane_CAS_01_B61_W";
this addMagazine "Plane_CAS_01_B61_M";
this selectWeapon "Plane_CAS_01_B61_W";
this execVM "\plane_CAS_01\data\scripts\init.sqf";
this addEventHandler["fired",{_this execVM "\plane_CAS_01\data\scripts\nuke.sqf"}]
BOGUSLAW 21.8.2022 klo 4.57 
dont work
☠ Kibbe_Surdo ☠ 13.8.2022 klo 14.12 
Could we have an update with easier means to set off the bomb without having to use script or drop it ourselves with the same plane?
BoomerBoyyyy 12.7.2022 klo 11.34 
Does this only work in the A-164?
SilentMovement 28.5.2022 klo 7.05 
how to nuke lol
kpt. Morgan 1.5.2022 klo 7.09 
script for AI drop on a waypoint
this forceWeaponFire ["Plane_CAS_01_B61_W","Plane_CAS_01_B61_W"];