Men of War: Assault Squad 2

Men of War: Assault Squad 2

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RobZ Realism mod
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Posted
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4.376 GB
28 Jan, 2016 @ 9:00am
29 Aug @ 7:01pm
94 Change Notes ( view )

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RobZ Realism mod

Description
Realism mod made by RobZ, and credits to Warfare11.
Mod Group

Legacy Versions: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=3126187589

IF IT CRASHES WHEN YOU ACTIVATE, DISABLE ALL OTHER MODS
This mod includes gore-mod, using gore mod seperately can cause issues.
Play 1944-1945 in multiplayer for the best balanced experience.
This mod is a mix between realism and balance.

Latest version : 1.29.5
This is a Multiplayer mod (vanilla skirmish missions can have issues)

How to install:
1. Subscribe
2. Wait for it to download
3. start the game, go to options/mods and activate the mod (if the mod is not there restart the game)
4. Play

Some changes this mod brings:
- Infantry damage is now based on hitboxes, not weapon damage. So it makes a differance if u hit the head, body, legs..etc.. Also depends on the weapons they get hit by, pistol / smg, stg, carbine, mg / rifle, .50 HMG.. and so on
- Redone vehicle mobility to make tanks and armored vehicles act alot more realistic
- Redone tank damage system, alot more events and stuff that can happen to tanks. (cook offs, fuel fires, internal damage, spalling..etc..)
- New FX for alot of stuff
- Added new historical shells (like APC,APCBC,HEAT,WP.. and alot more) for tanks and guns with realistic data and behaviour. (credits to skr for some new shell models)
- New infantry skins (credits to Mandingo for the models , textures by Krieg_Strudel)
- New vehicles and units (huge credits to Normand and his Valour mod, credits to GSM and skr)
- New sounds
- Increased ranges. 50-140 for infantry weapons. 140-250 for cannons and tank guns. 240-790 for artillery (depends on what artillery piece and the real life range)
- Redone accuracy and penetration drop curve
- Redone veterancy and weapon levels. AS2 levels was from 1-5, now its from 1-10 and different nations have different level troops which is reflected by price.
- New maps (Short hand name for credits)
- Weapon jamming. Small arms now can now jam (credits to sonne for this script)
- Many many small changes which I have forgotten at the moment or just too much to write down


This mod has no missions in it, but if you want to make missions with the mod you're free to do so.

Check out The Shermanator , Warfare11 ,
Raptor , DiplexHeated and BaronVonGamez
as they have made videos using my mod.

If you want to support me : PayPal [paypal.me]

Report bugs if found in bugs discussion.
Popular Discussions View All (783)
3,286
31 Aug @ 12:29pm
PINNED: Bugs
RobZ
1,591
30 Aug @ 8:34am
PINNED: Balance
RobZ
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27 Aug, 2021 @ 11:08am
PINNED: Doctrines
RobZ
8,869 Comments
hitwer.24/7 18 hours ago 
Why does the Tiger 2 penetrate the Panther's upper front plate? Is this a bug or realism (did Tigers have low-quality steel)?
Nordic Paws 1 Sep @ 7:55pm 
When some units go to reload it's saying they don't have any ammo left even though there's some in their inventory. is this an editor bug?
Khleb 31 Aug @ 6:12pm 
what happened to sandbag placement why is it staggered now how do i unstagger
Rebelpl 31 Aug @ 3:04pm 
Axis Minors faction is great, i hope there will be Allies Minors faction in the future.
Comrade Crab 30 Aug @ 12:12pm 
ROBZ REALISM UPDATE BEFORE GTA 6!
Imperator Augustus  [author] 30 Aug @ 8:35am 
The tunnel is available under the Otsu SP engineers. They only have one per squad. It is 100 m in length and is placed facing the opposite direction of pain point. It takes 6 minutes to dig you enter the one side then click on the other side then click on the ground. And the guys will move under the map through the whole process
Хрень 30 Aug @ 7:46am 
What That Even mean "Tunnel"? Its Building by Japan and where is it?
Novichek 30 Aug @ 6:18am 
legend:gohtiger:
Imperator Augustus  [author] 29 Aug @ 7:10pm 
1.30.2 released
Chadgpt 29 Aug @ 5:42pm 
John Wheel Glitch in 64 bits