Instalar o Steam
Iniciar sessão
|
Idioma
简体中文 (Chinês Simplificado)
繁體中文 (Chinês Tradicional)
日本語 (Japonês)
한국어 (Coreano)
ไทย (Tailandês)
Български (Búlgaro)
Čeština (Checo)
Dansk (Dinamarquês)
Deutsch (Alemão)
English (Inglês)
Español-España (Espanhol de Espanha)
Español-Latinoamérica (Espanhol da América Latina)
Ελληνικά (Grego)
Français (Francês)
Italiano (Italiano)
Bahasa Indonesia (Indonésio)
Magyar (Húngaro)
Nederlands (Holandês)
Norsk (Norueguês)
Polski (Polaco)
Português (Brasil)
Română (Romeno)
Русский (Russo)
Suomi (Finlandês)
Svenska (Sueco)
Türkçe (Turco)
Tiếng Việt (Vietnamita)
Українська (Ucraniano)
Relatar problema de tradução
Xave- Thanks. I do have some tests going to add snow to this tree but I have 2 issues. One, an oak tree would not have leaves in winter. There would be bare branches. Two, with a color mask applied to this tree, it looks like bird $#*t in the snow maps. So I'm working on finding the right balance to make it look good in snowfall.
However can you add a color mask texture so it also works with snowfall?
At this moment your trees stay green on winter maps :(
Dexter- I'm not sure how much larger this tree is compared to vanilla but I'm sure it's way more. But not enough to cripple your performance. Compared to the average 3D trees, these are still pretty low poly. You can make forests, but you are better off suplimenting with vanilla trees as fillers. I'm actually looking into making a very low poly tree as a filler that's closer to stock weight. Stay tuned.