Europa Universalis IV

Europa Universalis IV

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The Idea Variation
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80.696 MB
19. led. 2016 v 8.45
6. čvn. v 17.03
Poznámky ke změnám (188) – zobrazit

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The Idea Variation

V 1 kolekci od uživatele flogi
The Idea Variation + Addons
11 položek
Popis
Vision of the mod
I always love the idea system of EU IV, but soon found it quite lacking in variation. Thus this mod was started. Its scope soon became wider, adding buildings government reforms and new estates all interacting with the new idea groups. What once was a small mod has probably reached the level of total conversation as it is.


Useful links
Idea Variation Wiki[eu4.paradoxwikis.com]

Discord Channel[discord.gg]

Idea Variation Toolkit[eu4toolkit.vx-tek.de]

My Patreon Page[www.patreon.com]

Features:

- 42 new idea groups
- Every religion has its own idea group
- Rebalanced old idea groups
- Over 600 new policies
- Numerous new buildings
- 3 new CBs
- more than 20 new advisor types
- more available idea groups
- A huge new system of government reforms
- 2 new estates
- Supported Languages: German & English
- no DLCs needed

Direct Download:
Follow the link. First Post: Section Downloads
You will find old versions of the mod there as well.
via Forum[www.strategie-zone.de]



Credits:
- Big thanks to Lord Satyr and the Veritas et Fortiudo Mod for helping with interface changes in the past
- Thanks to Neprut from the old Shattered Europa Mod
- Thanks for Brainstorming, testing and sharing ideas: Recur, Dieter, Ölfus, Bob & many more.
- Thanks to Clonepilotz for localisation of some new religious idea groups
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Marcin for doing the new pictures for the buildings.
- Thanks to Comrade Doge for providing the new estate interface
- Thanks to the Monuments Expanded Team for letting me use their great work!

For people who want to support my work: You might want to take a look at my patreon site[www.patreon.com]
Populární diskuze Zobrazit vše (18)
370
5. čvc. v 3.13
How to report bugs/crashes etc.
flogi
135
11. srp. v 13.50
Compatibility Patches for other Mods
flogi
9
19. bře. 2021 v 16.29
Idea Variation FAQ
flogi
Počet komentářů: 3 131
flogi  [autor] 4. říj. v 2.55 
I wouldnt say its easy per say, but certainly everyone can do it. A comp patch will always need attention when a big mod updates and changes something, so you'll spend time maintaining it. Making it in the first place is not an issue if the mods you want to make a comp patch for are well made (= only change files/lines necessary). If making the patch would be a one off thing I wouldve made one ages ago, but I wont maintain more comp patches.
Oorestis 4. říj. v 2.41 
ok if you say it's that easy anyone can do it do you know what the problem is? If it's just a matter of modding a specific line or deleting/replacing some file maybe I can give it a try right now?
flogi  [autor] 4. říj. v 2.38 
Thats likely only fixable by a comp patch and I won't do one. I encourage everyone to do one yourself if you want to. I even made a tutorial on how to do comp patches on the PDX forum.
Oorestis 4. říj. v 2.31 
question if your mod is played with europa expanded it's causing instant crash every time you open the building menu. Can this be fixed? I always used both of these mods for years as absolute necessities and didn't have this issue until now
flogi  [autor] 1. říj. v 12.34 
No, you can play with Lite version though. There the reforms are vanilla.
Zboro 1. říj. v 3.43 
Is it possible to turn off the custom government reforms?
flogi  [autor] 29. zář. v 2.47 
Not without a comp patch
Dominion 29. zář. v 2.45 
does it work with europa expanded?
flogi  [autor] 25. srp. v 10.40 
Its in the ages file.
Ciooban 25. srp. v 10.20 
Any chance you can point me to the file you modified for this maybe I can try to disable it? For me at least it feels a little bit too snowbally :D