Cities: Skylines

Cities: Skylines

157 beoordelingen
Quad's Stardeck No-runways
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Bestandsgrootte
Geplaatst op
5.469 MB
16 jan 2016 om 17:51
1 wijzigingsnotitie (weergeven)

Abonneren om te downloaden
Quad's Stardeck No-runways

In 1 verzameling van Quad Rioters
Quad
234 items
Omschrijving
Engage.

- Airport
- 16x8, No-clipping part
- Tri: 1954
- LOD: 248
- Note: Stat-changed building.

- Stat
Cost - 50000
Upkeep - 640/week
Workers: 0/20/20/20
Noise Pollution: 150
Summary: Much cheaper, non-functioning airport. Is used for visual purposes or with custom runways. If you want the functioning airport, see the link below.

- Set, Stardeck
Stardeck
Stardeck Hanger
Stardeck Terminal
Stardeck Tower
Stardeck No-runways

- Known Issues
The paths appear to block the placement behind the asset.

- Special Thanks
Shroomblaze for some discussion.
Tomcat for Tomcat's Blue Airport for the initial asset.

Don't forget to Like, Favorite and/or Comment. Thank you and enjoy.

More contents at Quad's Workshop.
Set, News and Updates at Quad Collection.
Patreon - www.patreon.com/quadrioters
13 opmerkingen
mimikins 26 mei 2020 om 2:30 
Ive been trying to make a custom airport using the airport roads mod but i cant get it to work with this no matter what I do any suggestions?
TechiCat 26 okt 2016 om 15:00 
Had no idea this wasn't a working airport. I simply got it cause I like your stuff and subscribed to just about all of it. :steamhappy: Been using this asset and was wondering why no planes were landing. Now I know. :steamfacepalm: My only complaint is that since I have it positioned partially over water, the water doesn't often flow beneath the pad. No matter how low I terraform the ground, water still chooses to go around. But either way, this helps give my city a futuristic feel.
AstroStelar 28 aug 2016 om 9:49 
Read through the description again. I'm pretty sure the anwser is yes.
AstroStelar 28 aug 2016 om 8:53 
Does the No-Runways version (this one) dock airplanes when I connect them with taxiways using the Airport Roads mod? I want to make a futuristic metropolis (Futuropolis) with a custom airport using these assets, and it would be sad if they didn't dock airplanes (or Levitators).
Quad Rioters  [auteur] 29 apr 2016 om 6:01 
@honeybadger223 - Apparently, the extra paths were added without my knowledge, possibly during the update. I will need to find out how to remove them. Sorry for the late reply.
The_Flanderszone 27 apr 2016 om 17:18 
Hey Quad, I'm trying to get this asset placed like you have in your pics. But I can't place them because the airport is in the way. Prior to this last patch it worked just fine but ever since, I've had that issue. Thoughts?
Lamecius (lulu) 26 jan 2016 om 6:22 
So, will there be trainstations, and bus / taxi, terminals?? adventually...
creativeDEX 18 jan 2016 om 10:18 
This game dont need a futur dlc, Quad Rioters finished this job.
Droidhacker 17 jan 2016 om 13:05 
based on my test, this can dock two planes, however, since this has such a small footprint you could just build two right next to eachother. It still would be really great if the other two modules could dock planes as well. These look really really awesome by the way. Dude you are an amazing modder!
Droidhacker 17 jan 2016 om 10:50 
How many planes can dock at this? are you going to make it so your other two module buildings can dock planes too?