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Een vertaalprobleem melden
Thanks again for feed-back and you resilience, commanding AI is not something trivial in Arma, they evolved, they have their own mind
It took me 2 sessions, this recording is from two separate games. The first one was a fail, but I learn that new command system and how things works and all those AI buggs. In the second one I just reapeat my aprouch from the first one with a speed and then execute all the rest of my plan.
Having saves enabled could bring you more players but it's not that hard to play. I spend some time for planning and preparation. See my practice sessions with M136/AT-4 video on YouTube.
I'm not sure is the team's equipment and dedication to tasks mentioned somewhere in briefing, but this is preaty basic rule in good commanding. I call this: "Know your assets and protect them".
I had some losses but a little bit of luck too.
:) OMG buddy, you are a hero :) You are an ambitious man to play a MP mission without save in SP, i only hope you enjoyed the experience.
You said something about two sessions, did you manage to enable save by yourself, i am pretty sure i disabled the save as i do for all my missions.
You made very good observation regarding the teams based on their equipmnet, impressive, or it is something i mentioned in briefing cuz i don't remember?
Thank you for your awesome feed-back and the video!
I will consider your suggestions if i will ever have time to update the mission.
+You have 3 AI teams, you can switch between every AI, like in XCOM game, but I had some issues with bad AI behaviours, not listen my orders, etc.
+Interesting injury system
+Well chosen equipment: alpha 1-1 assault team, 1-2 recon team, 1-3 support team;
+Interesting story, but I wish to have even more;
+It took me two long session to accomplish in sp, about 8h
+Little helo flying necessary
Alias, here are my recommended modifications for better SP experience (if you going to update this scenario in a future):
-injury system effect of a blood on face off
-corpses left or longer time before start to vanish
-NVGs in helo inventory or in a hangar box
Short video:
*** SPOILER ALERT ***
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1312700964
:) Thanks buddy! Yeah, is a difficult mission if you play it in SP, was meant for 15 players. It can be done with less players pretty easily but in SP is tough
I wish to have a possibility to command all AIs in one team, I wish to have CorpseManagerMode set to 2, I wish... I wish... Yeeee... It's hard in sp!
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=1282335026
They engage only aicrafts
AAA are avengers, they might move around