Cities: Skylines

Cities: Skylines

144 beoordelingen
TOD_Medium_Green_Grass
   
Prijs
Toevoegen aan favorieten
Toegevoegd aan favorieten
Verwijderen uit favorieten
Assets: Tree
Bestandsgrootte
Geplaatst op
Bijgewerkt op
683.142 KB
27 nov 2015 om 18:59
9 jan 2016 om 22:24
2 wijzigingsnotities (weergeven)

Abonneren om te downloaden
TOD_Medium_Green_Grass

In 1 verzameling van templeofdoom
The ToD Collection: Special Collection: Custom Grass Assets
10 items
Omschrijving
TOD_Medium_Green_Grass by templeofdoom

Works best with /u/Boformer's Random Tree Rotation

Get it here or the sidebar.


------------------------------------------------------------------------------------------------------------------------------------

UPDATE:

Fixed vertex normals - model fully lit from all angles. Fixed mesh size / fixed scaling for random plopping.

------------------------------------------------------------------------------------------------------------------------------------

UPDATE: 1/4/2016

I will be fixing the normals on these grasses this week. Stay tuned.

Tris: 720
Texture: Alpha/Diffuse - 256x256
------------------------------------------------------------------------------------------------------------------------------------
6 opmerkingen
sevenof9 10 mrt 2017 om 17:15 
Awsome
thebigeasy66 29 nov 2015 om 14:55 
I think its a little too tall to be used as rough...good for hazards though
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=565460696
templeofdoom  [auteur] 29 nov 2015 om 11:04 
@Turtle - thanks for the feedback with that! Although I didn't notice any stray poly's myself, I did raise several clumps of them so they would sort of have a varied effect. A few of those may be noticeable. I'll see what I can do but for the most part I'm seeing most of the clumps connect to the ground. You could try and delete a few of those strays or try Boformers tree rotator mod that helps make those more varied in rotation. Here's the link to that mod: https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=556784825
Turtle 28 nov 2015 om 20:38 
Hey temple great model! One issue - all your grass assets for me seem to float a bit off the ground rather than being connected to the ground.
templeofdoom  [auteur] 28 nov 2015 om 15:34 
Thanks TheBigEasy67! It would make my day to see these being used on other assets! :)
thebigeasy66 27 nov 2015 om 21:09 
Looks nice...We'll see how it looks with my golf assets. ;)