Cities: Skylines

Cities: Skylines

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Sharp Junction Angles
   
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2015년 11월 12일 오전 10시 45분
2017년 11월 28일 오전 5시 59분
업데이트 노트 25개 (보기)

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Sharp Junction Angles

설명
This mod
Besides a generally more flexible design, this allows for more natural highway merging lanes and railway junctions.

Compatible with
(including but not exclusively)

Default Key Bindings
  • Press Ctrl + A to toggle road anarchy. Chirpy gains some weight while enabled.
  • Press Ctrl + B to toggle auto segment bending (toggle sharp angles).
  • Press Ctrl + S to toggle segment snapping. (for close parallel segments, thanks to thale5!)
Use the options panel or edit SharpJunctionAnglesConfig.xml in the game folder to change bindings.

Building sharp angle junctions is only possible while anarchy is enabled.

Please note, road anarchy can lead to weird results especially when building dams or bridges, so only enable it when you explicitly need it.

Catenary / Overhead Wire Masts
To avoid masts being placed on the tracks, distance between them can optionally be enlarged (see options/config, default: on). Originally, 3 masts get placed per segment, at the ends and at mid. Now, only the mast at end is placed, which keeps junctions clear in most cases. Ideally, you create junctions by building the diverging track starting from the existing track. Note, this applies to the whole map, but is completely reversible (props like the masts get created procedurally on every map load). IMHO it also looks generally cleaner.

How it Works
On initialisation, the mod determines all NetInfo prefabs having a "m_enableBendingSegments" member set true and stores them in a list for efficient switching. This variable controls, if segments are bended automatically to prevent junction angles below 45°.
Don't overdo sharpness, since at some point the game just stitches straight segments together instead of generating (visual) junctions.

Saves
This mod cannot break savegames when disabled, since it only alters tool behaviour (just like plain road anarchy). The placed network elements are the same as without the mod, just at different coordinates. In other words, nothing is missing during map load, if the mod is disabled or broken.

Mod Compatibility
Every other road anarchy type mod could cause problems, since they redirect the same methods of the game. Advanced Road Anarchy has been reported to be compatible and might be a good choice, if you prefer a GUI.

Fine Road Heights and any other mod replacing/adding the net tool as a whole will be supported, since I changed the mod to scan for unknown tools to detour. (i.e. by scanning the loaded assemblies for concrete subclasses of ToolBase and detouring as much of their relevant methods as possible.) To speed up anarchy toggle and restrict unwanted side effects on non-network tools, I added a configurable type name filter (see SharpJunctionAnglesConfig.xml).

If you appreciate my work, I would be very glad about a donation:
[www.paypal.com] Thank you!
인기 토론 모두 보기(4)
2
2017년 1월 12일 오후 4시 29분
Hello Thaok!
shoudo
1
2017년 6월 17일 오전 5시 23분
Knot tip can not be used
虎牙丶易兔
1
2016년 12월 1일 오전 12시 12분
Problem after Update to Natural Disasters
Bonsailinse
댓글 541
Dvasong_***** 2023년 4월 12일 오전 8시 39분 
use network anarchy and network multitool
yao_zhou 2023년 3월 25일 오전 3시 21분 
may use this instead: Network Anarchy
tsu 2022년 10월 2일 오전 4시 33분 
Can I use this mod?
nhatanh0475 2021년 6월 20일 오전 7시 57분 
Angry Autist 2020년 2월 20일 오후 11시 43분 
ldvdp 2020년 1월 15일 오전 11시 18분 
de we have an update or another mod from other creator?
手残的二哥 2019년 8월 11일 오전 7시 40분 
This MOD is not working properly and is not compatible with the game
Destroy My Profile Comments 2019년 5월 23일 오전 12시 40분 
So many comments posted about the mod not being compatible, but you take another 0.2 seconds scrolling and you see the comments with the updated alternate version... wtf lazy people.
Shiba 2019년 4월 18일 오후 7시 28분 
Warns me this mod isn't compatible with Cities Skylines????
SvEgiiVEteR 2019년 4월 8일 오전 5시 52분 
what to do Anarchy buildings without this mod