Gnomoria

Gnomoria

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Prepared Gnomes v1.02
   
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19 Oct, 2015 @ 11:00pm
28 Apr, 2016 @ 4:39pm
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Prepared Gnomes v1.02

Description
You were not prepared... but now you are!

A minimod, Prepared Gnomes gives your fledgling kingdom the best possible start with more food, drink, seeds, and a handful of building materials!

Oh. And a bone needle.

This mod is intended for newer players as a sort of easier difficulty as well as for advanced players who don't want to have to worry about the early game slog quite as much.

This version of the mod should be compatible with the use of other mods as soon as it is downloaded. To use this mod, select it from the "Available Mods" list when you select the base mod that you want to use.

Other changes in v1.01 include some balance tweaks to the quantities of some items and also the removal of starting bronze equipment (you will still start with copper equipment as per normal).
Popular Discussions View All (1)
2
9 Nov, 2015 @ 11:11am
What can I expect from these mods?
Rephath
53 Comments
WrenMoo  [author] 23 Sep, 2021 @ 7:11pm 
I haven't been in the Gnomoria modding scene for a very long time. Tacyn has made an updated version of this and my other mod, Glassworks that work with his base mods. I'd recommend using that!

https://gtm.steamproxy.vip/sharedfiles/filedetails/?id=642378418
Jubez_ 11 May, 2019 @ 2:54am 
:( still gone and no fix in sight?
Michael976 21 Dec, 2017 @ 12:50pm 
not appearing in mod list...
City Builder 22 Oct, 2017 @ 12:51am 
For some reason it's not showing up in the mods list for me.
Beazlebop 3 Oct, 2017 @ 1:19pm 
I tried this one and really likes it, but it only worked a couple of times, then it didn't show up in mods. :steamsad:
dragonsphotoworks 12 Oct, 2016 @ 7:16pm 
i tried this one couple times and game crashed "used tacyns v2 mod also". i unsubscribed to all mods and reinstalled game. now getting the mods again. hope fixes :-)
WrenMoo  [author] 12 Oct, 2016 @ 4:30pm 
@EariosRandomness: I'm gonna assume there shouldn't be any issues, but I would start it with a new world to test it first.
One Whole Dragon 11 Oct, 2016 @ 11:59am 
So, is this compatible with Tacyn's coremod thing? Just want to make sure before I inadverently cause something to blow up.
Tacyn 28 Apr, 2016 @ 11:38pm 
There are 4 extra pineclippings the gnomes think exist, but are not actually there.
When they try to use them, thy get stuck and the planting/stocking job flashes.
WrenMoo  [author] 28 Apr, 2016 @ 4:36pm 
@Tacyn: I'll get a fix for it here in a sec. Out of curiousity what kind of strange behavior happens?