Age of Wonders III

Age of Wonders III

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Corrupt the Source - Extensions
   
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13 okt, 2015 @ 7:47
31 dec, 2015 @ 7:01
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Corrupt the Source - Extensions

Beskrivning
A Corrupted version of the Inn, called the Haunted Inn, is implemented, and a Cleansed version of Well of Souls, called the Well of Life. A Cleanse the Source spell will reverse Corrupt the Source.

Well of Life, Haunted Inn, Corrupted Farm and Corrupted Spring are all added to the Random Map Generator.

Cleanse the Source:

T3 Avatar Spell, 180 Knowledge, 60 Casting Points.

Transforms:
- Corrupted Farm -> Great Farm
- Corrupted Spring -> Spring of Life
- Well of Souls -> Well of Life
- Haunted Inn -> Inn

Corrupt the Source now has two additional targets:
Transforms:
- Well of Life -> Well of Souls
- Inn -> Haunted Inn

The Well of Life:
Combat Enchantment:
- Mass Bless

Drink:
- Party is Blessed until next combat and healed for 50%.
- Does not affect Undead, Elementals of Machines


Haunted Inn:
Allows recruitment of:
T1:
- Archon Infantry
- Archon Archer
- Lost Souls

T2:
- Wraith
- Archon Caster
- Banshee
- Racial Reanimators(each equal chance, and all them equal chance to other T2's)

T3:
- Bone Collector
- Wraith King

It follows the same general rules as the normal inn, but advances a Tier on turns 8 and 16 instead of 10 and 20.

Credits:
- Charlatan did all the creative work.
- Gloweye did the coding.

Translations:
- German: Charlatan
- French: Eytuzhee

If you're able and willing to translate to Polish and/or Russian, please contact us!

Cleanse the Lands
How many of you knew that Cleanse the Lands already cleansed Corrupted Farms and Springs? Well, that's the reason those two spells share an Icon. From now on, it also cleanses Wells and Inns!

Compatibility
Compatible with Decodence RMG Integration, from the same creators, with this patch:
- http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=609537794

If you're only using base Decodence, there's no patch required as the only conflict is in the RMG.
Populära diskussioner Visa alla (1)
1
9 aug, 2016 @ 0:31
Good for feature expansion. Bad for balance.
driveby
97 kommentarer
Gloweye  [skapare] 21 mar @ 1:07 
Yeah, there's random starting spells, depending on game settings and stuff. It can be one, but definitely doesn't have to be.
Gloweye  [skapare] 14 mar @ 11:28 
Update for what? How is it broken?
NaakkurwiacZ 10 mar @ 14:06 
plz update mod mate
PirateGal6 11 mar, 2023 @ 17:42 
Is this mod compatible with PBEM Single Player Balance mod?
Gloweye  [skapare] 23 sep, 2022 @ 11:50 
Can't. It's not possible to dynamically remove Requisites from a unit. If it were possible, I'd already do that.
Mutante de uma Figa 20 sep, 2022 @ 19:09 
Please! Could you make Well of Life remove the Ghoul status of a unit? I'm looking for a way of unghouling my units. Thanks in advance.
ElJoe 16 maj, 2021 @ 9:10 
Nice mod, used it as inspiration for some tweaks for my own.
Cid Silverwing 25 aug, 2019 @ 13:21 
Loving this :D
Gloweye  [skapare] 15 maj, 2018 @ 22:53 
Largest point there would be the need for a strategic map model for that seaweed. This mod is basically two retextures - one for the Inn, and one for the Well of Life. With an alternate model, I could add it.

But im glad you're liking the mod so much.


As for the model Zaskow, you gotta have Charlatan for that permission.
Aduna 15 maj, 2018 @ 16:11 
Been checking this mod out, and it's very well done. Thank you so much for your time on this! I was wondering if there were any plans/possibiilty to extend this mod just a bit further to work with "Old Man and the Sea", another must have mod. Old Man and the Sea adds "Seaweed" that gives +30 population, and it'd really make a lot of sense if corrupt the source could make that "Dead Seadweed" and give + 30 skulls. Sort of a stretch to mod a mod, but together, these two mods really extend the life of this game so much. Again, thanks for the hard work.