Xenonauts
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Full Soviet Weapons Extension Pack
   
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1.056 MB
2015년 9월 30일 오전 5시 31분
2015년 11월 14일 오후 2시 15분
업데이트 노트 4개 (보기)

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Full Soviet Weapons Extension Pack

설명
This mod expands the set of ballistic nato weapons by their soviet counterparts. Simply put, it makes it possible for players to equip their soldiers with soviet and nato weapons during the same campaign. The soviet weapons have identical ballistic stats to the nato weapons (the only significant difference is the different size of magazines used by soviet rifles). The already existing AK-47 assault rifle has been slightly modified - it has lower accuracy and range but better armour penetration and the ability to fire 5 rounds bursts. These facts make it an interesting option in close combat especially when facing armoured enemies like the androns. Besides all weapons added use a consistent colouring scheme.

- Makarov (weapon.pistol2)
- AK-47 (weapon.ak)
- AK-74 (weapon.rifle2)
- SWD (weapon.sniper2)
- PK (weapon.machinegun2)
- RPG-7 (weapon.rocketlauncher2)

Sometimes subscribing does not work (at least it didn't for me on a linux system). In case it does not, the mod is also available at:
http://www.goldhawkinteractive.com/forums/downloads.php?do=file&id=141

Most the images (With exception of those for AK-74 and the ammunition) used in this mod are repainted/recoloured images provided by the original game (Xenonauts by Goldhawk Interactive).

This version fixes the weight problem of the soviet machinegun ammo box. (Special thanks to Steam user Aran Linvail)
인기 토론 모두 보기(4)
22
2022년 9월 5일 오후 1시 30분
Suggestions to make this mod more unique
xenohunter
16
2019년 8월 13일 오후 9시 57분
Bugs and problems when using the mod
xenohunter
9
2018년 1월 17일 오후 8시 55분
German Weapon Pack
xenohunter
댓글 127
Tanksy 2025년 9월 23일 오전 10시 38분 
This mod's description is misleading, the modded weaponry is definitely different in stats but not only that, their stats are.. strange.. to say the least.
WeenoTM 2023년 12월 21일 오후 12시 23분 
I keep hearing that the sprites are supposed to change to actually show an ak but all the sprites are still the m16. Help?
Michael 2023년 7월 20일 오전 2시 25분 
amazing
Sneep Snorp 2023년 3월 20일 오후 6시 44분 
Do people consider this mod well balanced? it looks cool but with the different stats I didnt want it to make the game potentially way easier, shouldnt be a huge issue tho cuz like ballistic weapons will rather quickly be out scaled
Hate Bear 2020년 6월 2일 오후 10시 35분 
It's kind of strange and doesn't seem that realistic. The AKs should have lower penetration and higher damage versus unarmored or lightly armored targets, for example. If there were weapon malfunctions and the like in-game, the AK would also have almost no propensity to malfunction, ever, while the M-16s of the era would malfunction sometimes in wetter climes and be plagued in the desert.
TheArchitect 2020년 1월 2일 오전 11시 44분 
This mod replaced my M-16 with the AK-47. All other NATO weapons are left untouched though
Melkor 2019년 9월 26일 오전 8시 54분 
Hello, maybe you should fix your description about Soviet and Nato weapons having the same stats since Dragunov, Soviet sniper, has totally different stats and gameplay compared to stock sniper of Nato.
ItchyDani3l 2019년 7월 25일 오후 6시 23분 
I like the cosmetics from this mod, and the ability to still use NATO weapons, but WHY did you change the stats for the weapons?

It's true that AK magazines carry 30 rounds. But not all M16 magazines carry 20 rounds, and very few FN FAL magazines carry 10 rounds. And needless to say, belt-fed machine guns don't carry 30 round belts, and shotgun shells aren't packed with 3 pellets.

The point is, the stats were abstracted to make reloading an actual thing that happened, and they didn't really need to be changed.

The AK having the same capacity as the machine guns is kind of stupid.
Sitenl 2019년 2월 19일 오전 3시 32분 
The alternate installing method link isn't working. 404.
Monarchist 2019년 1월 29일 오후 2시 50분 
@I Swear I'm Not Drunk vss is good but SVDragunov is DA BEST, DA KING!