Space Engineers

Space Engineers

80 lượt đánh giá
Kolt Inspired HUD
   
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Type: Mod
Mod category: Block
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520.187 KB
1 Thg09, 2015 @ 7:23pm
5 Thg09, 2015 @ 4:22pm
4 ghi chú thay đổi ( xem )

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Kolt Inspired HUD

Mô tả
A Heads Up Display based on Kolts Command Console Pack. Provides a zoomable heads up display for large and some small ships. Those with the original cockpit and using Aziimuth's cockpit.

When Placing the large block HUD, the small red Dot goes toward the front. The entire microprocessor should be to the rear of the placement

The Video is a little long since it contains information about both the docking cameras and the Headsup displays

Special Thanks to Digi For allowing me to use his micro timer model for this mod that can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=400131986&searchtext=timer

Update 1: Added a fighter cockpit hud and an Az (Azimuth) cockpit to this mod.
Removed componets for easier survival use only 1 Computer needed to Place the small block version.
All mods now use the micro processor instead of the camera as a model. Video will show you how to place the different HUDs


My Docking Cameras;
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510771942
24 bình luận
Sundae 13 Thg05, 2017 @ 6:31pm 
fix it please~~~
Maddus_ 24 Thg03, 2017 @ 6:31pm 
#outdated
Engi 4 Thg09, 2016 @ 5:48pm 
Any new version with out the overlay? Also the zoom past the normal camera's zoom just goes way out there and has no gradation between standard max zoom and super far out zoom.
Cmdr. DoomForge™ 19 Thg05, 2016 @ 1:15pm 
So does the block function like a camera that can be used in general too? Trying to get some ideas on how to make a good mantis mech and that view would look great for it
Engi 11 Thg04, 2016 @ 3:08pm 
Oh, I recently discovered wide angle cameras as well and they are amazing for situational awareness when zoomed all the way out. I think all cameras should be that way. Maybe change that for all your huds and docking cameras. It's super handy.
Engi 11 Thg04, 2016 @ 3:06pm 
No worries. I appreciate it. Thank you very much.
lylesonders  [tác giả] 11 Thg04, 2016 @ 1:45pm 
KC - I can but it may be a few days before I get to it.
Engi 10 Thg04, 2016 @ 2:04pm 
Can you do a version without the overlay like you did with the docking cameras?
lylesonders  [tác giả] 12 Thg12, 2015 @ 8:01pm 
Just a static overlay, I may try to add the animated horizon line later, but at the moment I am working on another project.
Tzeentch's Aeldari Spirit Stones 12 Thg12, 2015 @ 4:20pm 
thats nice and everything but other than the zoom function, does it have an altimeter? a working (animated) horizon line? a target lock hitbox? or just an angular ruler? is the hud just a static overlay?