Space Engineers

Space Engineers

80 valoraciones
Kolt Inspired HUD
   
Premiar
Favoritos
Favorito
Quitar
Type: Mod
Mod category: Block
Tamaño
Publicado el
Actualizado el
520.187 KB
1 SEP 2015 a las 19:23
5 SEP 2015 a las 16:22
4 notas sobre cambios ( ver )

Suscríbete para descargar
Kolt Inspired HUD

Descripción
A Heads Up Display based on Kolts Command Console Pack. Provides a zoomable heads up display for large and some small ships. Those with the original cockpit and using Aziimuth's cockpit.

When Placing the large block HUD, the small red Dot goes toward the front. The entire microprocessor should be to the rear of the placement

The Video is a little long since it contains information about both the docking cameras and the Headsup displays

Special Thanks to Digi For allowing me to use his micro timer model for this mod that can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=400131986&searchtext=timer

Update 1: Added a fighter cockpit hud and an Az (Azimuth) cockpit to this mod.
Removed componets for easier survival use only 1 Computer needed to Place the small block version.
All mods now use the micro processor instead of the camera as a model. Video will show you how to place the different HUDs


My Docking Cameras;
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510771942
24 comentarios
Sundae 13 MAY 2017 a las 18:31 
fix it please~~~
Maddus_ 24 MAR 2017 a las 18:31 
#outdated
Engi 4 SEP 2016 a las 17:48 
Any new version with out the overlay? Also the zoom past the normal camera's zoom just goes way out there and has no gradation between standard max zoom and super far out zoom.
Cmdr. DoomForge™ 19 MAY 2016 a las 13:15 
So does the block function like a camera that can be used in general too? Trying to get some ideas on how to make a good mantis mech and that view would look great for it
Engi 11 ABR 2016 a las 15:08 
Oh, I recently discovered wide angle cameras as well and they are amazing for situational awareness when zoomed all the way out. I think all cameras should be that way. Maybe change that for all your huds and docking cameras. It's super handy.
Engi 11 ABR 2016 a las 15:06 
No worries. I appreciate it. Thank you very much.
lylesonders  [autor] 11 ABR 2016 a las 13:45 
KC - I can but it may be a few days before I get to it.
Engi 10 ABR 2016 a las 14:04 
Can you do a version without the overlay like you did with the docking cameras?
lylesonders  [autor] 12 DIC 2015 a las 20:01 
Just a static overlay, I may try to add the animated horizon line later, but at the moment I am working on another project.
Tzeentch's Aeldari Spirit Stones 12 DIC 2015 a las 16:20 
thats nice and everything but other than the zoom function, does it have an altimeter? a working (animated) horizon line? a target lock hitbox? or just an angular ruler? is the hud just a static overlay?