Space Engineers

Space Engineers

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Kolt Inspired HUD
   
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Type: Mod
Mod category: Block
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520.187 KB
2015년 9월 1일 오후 7시 23분
2015년 9월 5일 오후 4시 22분
업데이트 노트 4개 (보기)

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Kolt Inspired HUD

설명
A Heads Up Display based on Kolts Command Console Pack. Provides a zoomable heads up display for large and some small ships. Those with the original cockpit and using Aziimuth's cockpit.

When Placing the large block HUD, the small red Dot goes toward the front. The entire microprocessor should be to the rear of the placement

The Video is a little long since it contains information about both the docking cameras and the Headsup displays

Special Thanks to Digi For allowing me to use his micro timer model for this mod that can be found here:
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=400131986&searchtext=timer

Update 1: Added a fighter cockpit hud and an Az (Azimuth) cockpit to this mod.
Removed componets for easier survival use only 1 Computer needed to Place the small block version.
All mods now use the micro processor instead of the camera as a model. Video will show you how to place the different HUDs


My Docking Cameras;
http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=510771942
댓글 24
Sundae 2017년 5월 13일 오후 6시 31분 
fix it please~~~
Maddus_ 2017년 3월 24일 오후 6시 31분 
#outdated
Engi 2016년 9월 4일 오후 5시 48분 
Any new version with out the overlay? Also the zoom past the normal camera's zoom just goes way out there and has no gradation between standard max zoom and super far out zoom.
Cmdr. DoomForge™ 2016년 5월 19일 오후 1시 15분 
So does the block function like a camera that can be used in general too? Trying to get some ideas on how to make a good mantis mech and that view would look great for it
Engi 2016년 4월 11일 오후 3시 08분 
Oh, I recently discovered wide angle cameras as well and they are amazing for situational awareness when zoomed all the way out. I think all cameras should be that way. Maybe change that for all your huds and docking cameras. It's super handy.
Engi 2016년 4월 11일 오후 3시 06분 
No worries. I appreciate it. Thank you very much.
lylesonders  [작성자] 2016년 4월 11일 오후 1시 45분 
KC - I can but it may be a few days before I get to it.
Engi 2016년 4월 10일 오후 2시 04분 
Can you do a version without the overlay like you did with the docking cameras?
lylesonders  [작성자] 2015년 12월 12일 오후 8시 01분 
Just a static overlay, I may try to add the animated horizon line later, but at the moment I am working on another project.
Tzeentch's Aeldari Spirit Stones 2015년 12월 12일 오후 4시 20분 
thats nice and everything but other than the zoom function, does it have an altimeter? a working (animated) horizon line? a target lock hitbox? or just an angular ruler? is the hud just a static overlay?