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Of course, part of the problem with my landing-gear-on-pistons designs was that they were all small ships, using that landing gear to hang onto my mothership. It's entirely possible that if I build landing gear with pistons onto the mothership itself, which tends to land on things that don't suddenly accelerate or turn underneath it (like planets), it may be more stable. Buuut, I understand that pistons are being phased out. =x
I wonder what the heck Keen is going to do next?
I imagine an upgrade to this mod would be just updating the code to use the most recent iteration by the developers. I have a programmer working with me now, so maybe we could look into making some cool landing gear. I'm not sure what is available to us, but I know retractable landing gear and SE don't get along. There's been a few iterations of them.
True retractable landing gear are dangerous physics wise. Since you have individual parts moving so close together. Clang strikes often with these.
The other type are animation only landing gear, but the downside is that the physics doesn't move with the landing gear. You either have landing gear phasing through objects or the physics block permanently extends to where the landing gear would be in the extended position, even if it's not visually extended.