Instal Steam
login
|
bahasa
简体中文 (Tionghoa Sederhana)
繁體中文 (Tionghoa Tradisional)
日本語 (Bahasa Jepang)
한국어 (Bahasa Korea)
ไทย (Bahasa Thai)
Български (Bahasa Bulgaria)
Čeština (Bahasa Ceko)
Dansk (Bahasa Denmark)
Deutsch (Bahasa Jerman)
English (Bahasa Inggris)
Español - España (Bahasa Spanyol - Spanyol)
Español - Latinoamérica (Bahasa Spanyol - Amerika Latin)
Ελληνικά (Bahasa Yunani)
Français (Bahasa Prancis)
Italiano (Bahasa Italia)
Magyar (Bahasa Hungaria)
Nederlands (Bahasa Belanda)
Norsk (Bahasa Norwegia)
Polski (Bahasa Polandia)
Português (Portugis - Portugal)
Português-Brasil (Bahasa Portugis-Brasil)
Română (Bahasa Rumania)
Русский (Bahasa Rusia)
Suomi (Bahasa Finlandia)
Svenska (Bahasa Swedia)
Türkçe (Bahasa Turki)
Tiếng Việt (Bahasa Vietnam)
Українська (Bahasa Ukraina)
Laporkan kesalahan penerjemahan
Of course, part of the problem with my landing-gear-on-pistons designs was that they were all small ships, using that landing gear to hang onto my mothership. It's entirely possible that if I build landing gear with pistons onto the mothership itself, which tends to land on things that don't suddenly accelerate or turn underneath it (like planets), it may be more stable. Buuut, I understand that pistons are being phased out. =x
I wonder what the heck Keen is going to do next?
I imagine an upgrade to this mod would be just updating the code to use the most recent iteration by the developers. I have a programmer working with me now, so maybe we could look into making some cool landing gear. I'm not sure what is available to us, but I know retractable landing gear and SE don't get along. There's been a few iterations of them.
True retractable landing gear are dangerous physics wise. Since you have individual parts moving so close together. Clang strikes often with these.
The other type are animation only landing gear, but the downside is that the physics doesn't move with the landing gear. You either have landing gear phasing through objects or the physics block permanently extends to where the landing gear would be in the extended position, even if it's not visually extended.