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Metroid-vania: Demo
   
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16.967 MB
8 May, 2015 @ 3:40am
30 Mar, 2024 @ 4:31am
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Metroid-vania: Demo

Description
Start from zero, with no energy, blocked air abilities and no gun.. work your way our of the labyrinth... if you can...

Includes multi stage boss fights and secret weapons.

This is a demonstration map to showcase some things that's possible in the editor.
8 Comments
Gafgar  [author] 2 Apr, 2024 @ 1:24am 
Actually.
If you have any particular place in mind, you can use the new feature to send it to me.

If you go to a place, and open the pause menu, you can copy the player and camera pose and send it as text in a comment here :) that way I would be able to paste that in the editor and get that exact view replicated.

No pressure to do so though. Just wanted to say it is possible.
Gafgar  [author] 2 Apr, 2024 @ 1:24am 
Thanks for the feedback :)

I tried to make each area a little more distinct visually this time to make it easier to orient yourself again when getting lost, so it would not be too much of an issue. Biggest reason for why I went back and added textures and more lighting and such.

I tried it on my screen and the steam deck, and it was bright enough for me on those... But it is intended to be in shade, and to work towards the bright outside. So it is true that it could be a bit of a problem if black levels are too bad on a monitor. I tried to keep things a fair bit away from actually black, but there might be a few rooms with darker textures where some things might be hard to distinguish.
kb 1 Apr, 2024 @ 9:04pm 
Just tried the new version, and was fun. Feels kind of like going through a Zelda dungeon too. I like the gun powerups as well.

Sometimes got a bit lost of where I should go as I was building up energy, but in a good way. Also didn't get stuck this time.

Only trouble I had is sometimes areas were a bit too dark. I think it's just my screen though since I usually have to increase the gamma a bit in games.
Gafgar  [author] 11 Aug, 2023 @ 9:49am 
Just updated this level quite significantly. Making it longer, and more polished, as well as using new editor features. So the leaderboards are reset.
I hope even if you played the level before, you will give it a try again :deboost:
Gafgar  [author] 17 Mar, 2023 @ 10:50pm 
@kb
Thanks for the feedback!
Yeah, I noticed that recently too. I will fix that soon :D
Also, I will probably add some demos of the new features, such as having boss enemies trigger the gates themselves, instead of having a tricky to hit generator, at least at once of the cases here.

I'll probably do a quick pass on this level to make a new version and reset the leader boards with that. Unfortunate for the ones who have run it, but if I remember correctly it was a bit hard exploited, and it has been up for a long time, so I think it will be fine.
kb 17 Mar, 2023 @ 10:23pm 
Pretty good demonstration, although only issue is I got the final gun power up before getting the jump pack which softlocks you because final gun can't break the yellow doors.
Gafgar  [author] 12 May, 2015 @ 12:55am 
I just updated the level to include changes with the latest patch. Demonstrating a new setting on the player asset that blocks some "exploits" with infinite wall run jumps, as well as some more colors and appearance settings on enemies.
As the balance of the level was bound to change with the wall jump rule set, I also did some other patching as well, and added a couple of new things.
Sorry to everyone that lost their leader board entry. But now it will be final, I will not change the level any further or mess around with the leader board.
Gafgar  [author] 8 May, 2015 @ 7:01am 
This requires latest patch that will go live soon.