Space Engineers

Space Engineers

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MWI - Battleship Cannon Mk1 (DX11)
   
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Type: Mod
Mod category: Block
Tiedostokoko
Julkaistu
Päivitetty
37.930 MB
29.3.2015 klo 11.43
17.3.2016 klo 16.13
22 muutosilmoitusta ( näytä )

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MWI - Battleship Cannon Mk1 (DX11)

Kuvaus
- Mark 1 Battlship Cannon by Mexpex Warfare Industries(MWI) -

Arm your fleet with this devastating weapon of destruction

Stats
Size: 3x2x3(might change)
Rpm: 20
Ammo: MK1 Cannon Ammo (4 shoots/mag)

Survival Ready: Yes

--Remider: Dont forget to put yourself as owner, otherwhise it wont shoot hostile ships--

Unfinished
- LOD steps
- Balancing(cost)
- Custom ammo rounds = ID done, models not done

Known issues
...


Other mods
The Mark 3 Main Battleship Cannon

Future Ideas
Weapons for different roles: Anti-Light armor, anti heavy armor, anti fighter etc

Longrange cannon/rifle(really long range, high damage, very slow reload, limited rotation),
Anti-Missile Cannon/gattling( high rpm and very low damage, only for missiles),
Torpedo(super slow "nuke",high durability if possible)



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Suositut keskustelut Näytä kaikki (2)
1
1.6.2016 klo 19.02
Weapon Max/Efficient Range
Ao Yuki
1
8.7.2016 klo 20.29
AI controlled
Silentwolf
313 kommenttia
Bones 7.5.2018 klo 13.59 
Any chane you could make a version of this with the hitbox to just 1x1x1 in the center?
Blackbriar 7.3.2018 klo 20.01 
whats the mm? like 300 or 900?
Bunchie 15.1.2018 klo 11.25 
turns out that spot is actually the connector so thats how you load it
Bunchie 15.1.2018 klo 11.19 
yea i cant figure out how to reload either
qspin2win 13.8.2017 klo 15.30 
How am I supossed ot load it? The square at the bottom (that looks noting like a connection port) doesnt let me access the gun, i have to build a control panel on it
Bones 17.4.2017 klo 16.53 
This does not want to fire at enemy ships large or small, does fire at neutral need to be on?
Bones 17.4.2017 klo 5.29 
Look friggin awesome on my Beowulf Heavy Tank (Sml ship)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900304753
Boom Box 25.2.2017 klo 22.39 
what is the range of this weapon?
Colony 12.1.2017 klo 22.48 
Do these use the same block ID's as the ones in your mega pack?
delleds 23.8.2016 klo 20.24 
Hey, Mex, I was wondering if I could release a version of this mod with a longer reload time? These things destroy energy shields on my server, so much so that a pack of three can blast apart most shield systems in a matter of seconds