Space Engineers

Space Engineers

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MWI - Battleship Cannon Mk1 (DX11)
   
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Type: Mod
Mod category: Block
Velikost souboru
Přidáno
Aktualizováno
37.930 MB
29. bře. 2015 v 11.43
17. bře. 2016 v 16.13
Poznámky ke změnám (22) – zobrazit

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MWI - Battleship Cannon Mk1 (DX11)

Popis
- Mark 1 Battlship Cannon by Mexpex Warfare Industries(MWI) -

Arm your fleet with this devastating weapon of destruction

Stats
Size: 3x2x3(might change)
Rpm: 20
Ammo: MK1 Cannon Ammo (4 shoots/mag)

Survival Ready: Yes

--Remider: Dont forget to put yourself as owner, otherwhise it wont shoot hostile ships--

Unfinished
- LOD steps
- Balancing(cost)
- Custom ammo rounds = ID done, models not done

Known issues
...


Other mods
The Mark 3 Main Battleship Cannon

Future Ideas
Weapons for different roles: Anti-Light armor, anti heavy armor, anti fighter etc

Longrange cannon/rifle(really long range, high damage, very slow reload, limited rotation),
Anti-Missile Cannon/gattling( high rpm and very low damage, only for missiles),
Torpedo(super slow "nuke",high durability if possible)



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Populární diskuze Zobrazit vše (2)
1
1. čvn. 2016 v 19.02
Weapon Max/Efficient Range
Ao Yuki
1
8. čvc. 2016 v 20.29
AI controlled
Silentwolf
Počet komentářů: 313
Bones 7. kvě. 2018 v 13.59 
Any chane you could make a version of this with the hitbox to just 1x1x1 in the center?
Blackbriar 7. bře. 2018 v 20.01 
whats the mm? like 300 or 900?
Bunchie 15. led. 2018 v 11.25 
turns out that spot is actually the connector so thats how you load it
Bunchie 15. led. 2018 v 11.19 
yea i cant figure out how to reload either
qspin2win 13. srp. 2017 v 15.30 
How am I supossed ot load it? The square at the bottom (that looks noting like a connection port) doesnt let me access the gun, i have to build a control panel on it
Bones 17. dub. 2017 v 16.53 
This does not want to fire at enemy ships large or small, does fire at neutral need to be on?
Bones 17. dub. 2017 v 5.29 
Look friggin awesome on my Beowulf Heavy Tank (Sml ship)

http://gtm.steamproxy.vip/sharedfiles/filedetails/?id=900304753
Boom Box 25. úno. 2017 v 22.39 
what is the range of this weapon?
Colony 12. led. 2017 v 22.48 
Do these use the same block ID's as the ones in your mega pack?
delleds 23. srp. 2016 v 20.24 
Hey, Mex, I was wondering if I could release a version of this mod with a longer reload time? These things destroy energy shields on my server, so much so that a pack of three can blast apart most shield systems in a matter of seconds