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Raportează o problemă de traducere
1) over about 2kps reletive velocity collisions get wacky. likely because the colision boxes have a good chance of not hitting within on any of the frames renderend every 60th of a second
2) above about 500ms you are effictively invincible to being intercepted by the time an intercepter can launch you are already far enough away that they a) can't catch you in any reasonable amount of time or b) you can just keep accelerating to get away
3) at max speed docking is hard
4) mag boots freak out at high speed and somtimes kill you on doors
5) if you cruise at 10kps you are effectively invincible the chance of a ship realizing it hit an asteroid is effectively 0
6) player collisions seem more likely to register than ship ones above 2kps
Two of those got me to 10,000 in a minute.