Europa Universalis IV

Europa Universalis IV

2,695 vurderinger
Third Odyssey: Back to the Motherland
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240.522 MB
6. feb. 2015 kl. 2:10
25. maj kl. 13:59
321 ændringsbemærkninger ( vis )

Abonner for at downloade
Third Odyssey: Back to the Motherland

Beskrivelse
Summary

Explore the new world in an alternate history, as the true emperor of the romans embarks on a grand odyssey. Displace the unsuspecting natives, or harmonise with them. Encounter an unexpected but not unfamiliar rival in this new world. Build up your forces, and when the time is right, take back the motherland!

Compatibility

Mod Version 1.24.2.10 - compatible with EUIV 1.37.5 (not ironman compatible)
DLC-free product, no major gameplay content is locked behind DLC features!
Changelog[pastebin.com] - includes full list of content and direct download link

WARNING: This mod is incompatible with pretty much any mod that alters the gameplay or makes major changes to the user interface! A list of mods we checked for compatibility can be seen here[docs.google.com].

ATTENTION: You can check your mod version ingame by looking at top left corner of the main menu. If it does not match the version specified below try unsubscribing and resubscribing again.

When updating the mod manually you may need to delete the old version first, due to changes in the paradox launcher (Paradox Forums[forum.paradoxplaza.com])

Official submods

Custom unit models:
  • Rhomanía/Elysia requires Elysian Units
  • Markland/Helluland/Vinland requires "Trade Nations Unit Pack"
  • Spartania requires "El Dorado Unit Pack"
Note: These DLCs are not required to play the mod, your units will just use generic models.




Discord

Join our Discord[discord.gg], where you can talk to devs, submit suggestions and post those awesome screenshots of your glorious empire! And while you are at it check the EU4 Discord channel[discord.gg] as well.

About

This mod is a sequel to the original "Third Odyssey" made by "Lichtkang", and would not be possible without my co-modders. It has grown a lot since it branched off from the original, adding tons of new content for you to enjoy!

Oprindeligt skrevet af Lichtkang:
This mod started out as a desire to colonise the new world as a faltering Byzantium and has grown out to be a much larger project than originally expected. Discover a new experience as a young, technologically and philosophically advanced nation in a New World, with all its wonders and perils.

The new Nation of Elysia has great potential to grow and become a local superpower. A ton of events and decisions give a lot of context and flavor to the nation and shapes its growth and feel. There's allot of events to discover, and depending on the choices you make your experience could change completely! Will you remain a loyal orthodox christian, or denounce the God that refused to help at times of great peril in favor of the old gods? Will you take along every possible artifact that may be of great boon, or will you take as much supplies and people as possible to avoid collapsing your economy and being overrun by natives? Consider your actions carefully, you can never know what future trouble may arise out of seemingly easy choices...


Features

Gameplay:
  • Rhomania - the new world nation originating from the Byzantine empire
  • Event chain surrounding the trip to the new world, influencing how you will play the game
  • New religions - a revived Hellenic faith, Orthodox offshoot, and syncretic pagan faith for Mesoamerica
  • Fully custom tribal development, native governments and confederations
  • Vikings! Another old-world origins power, now a rival in the new world, Vinland
  • Emerging successor state in Mesoamerica, Spartakon
  • Various new minor nations, whose fate is steered through your choices
  • Return to Europe and reconquer the ancestral lands guided by an extensive event chain
  • New songs for the Exiled Nations, found in the music submod
  • Unique estates, idea groups, events, decisions...




Related submods


More information

To report bugs and give suggestions feel free to use the "bugs" and "suggestions" section of the workshop file, but prefer our discord for faster responses and better discussions.

Special thanks:
  • Parmelion for allowing me to use the artwork from Para Bellum for one of the achievements.
  • Chewy for allowing me to use the artwork from Post Finem for one of the achievements.
  • Blarghalt and Jan for allowing me and my crew the use of their Vikings of Vinland and Hellenic Polytheism files.
  • Utopia for the custom main theme music
  • Dorimi and associates of the Purple Phoenix Rises mod for some of the event images and the basis of the Elysian flag.
  • Lord Elderberry for First Nations of Canada and mahna mahna for Expanded Eastern Natives mod files.
  • Coragamy for help with Greek history
  • The many beta testers from our Discord server
  • The EU4 Mod Coop Discord server
Populære diskussioner Vis alle (42)
1,568
12. juli kl. 21:52
FASTGJORT: Bugs
Scurek
1,546
19. aug. kl. 13:17
FASTGJORT: Suggestions
Scurek
8
16. nov. 2023 kl. 13:42
King of Kings update
davor_p_
8.151 kommentarer
Pope K Monster For 2 timer siden 
Same situation as yeetimus. Even when this is the only mod installed, it starts vanilla eu4.
Yeetimus 19. sep. kl. 7:00 
mod will not launch. i have tried everything it just will not work. it just starts vanilla eu4
Scurek  [ophavsmand] 6. sep. kl. 2:06 
@VictorWJ
Nothing major, have fun =)
VictorWJ 6. sep. kl. 1:32 
so is there will be more update before 11.5?If not,i will going to have my last play,then waiting to see you guys in eu5.
Thanks again,for all those great work
Доброгей 5. sep. kl. 10:25 
Loved the early game, it was super fun, especially with Extra submod and all this micro management. However, I've found playing vanilla Byzantium much much easier than dealing with continent made of pure AI chaos, huge alliances and cursed PU's in your century long abscence. With EU4 always being so random and the mod being so narrative driven, it'd be really nice to see "Historical mode" or something similar. Scripted borders and alliances upon your expedition back home could somewhat balance the experience. Until then I'd recommend just going Elysian path on your first playthrough.
Scurek  [ophavsmand] 26. aug. kl. 1:09 
@BugiBugi
Due to the constraints of eu4 modding they cannot be made directly compatible, a third compatibility patch mod would be needed. I can investigate how difficult would it be to make one.
BugiBugi 25. aug. kl. 12:26 
Hey guys, love this mod, can it possibly be made compatible with Land of Muhhamad Qu since it adds something going on in south Elysia?
Scurek  [ophavsmand] 23. aug. kl. 2:52 
@Consulargaming
Can you send me a save? Preferably over discord.
Consulargaming 23. aug. kl. 2:24 
all submods
Scurek  [ophavsmand] 23. aug. kl. 0:33 
@Consulargaming
Do you have any other mods active?